glisten is a metaball-first sketch modeler. You don't build topology — you drop soft primitives into space and let them fuse, like clay. It's for the early, exploratory part of product and jewelry design, where the form matters more than the mesh.
The idea is older than most modeling tools. In 1982 Jim Blinn, visualizing molecules at JPL, described surfaces as a sum of soft density fields — his "blobby model." Where the fields overlapped, the surfaces bulged together. Touch two and they became one.
A few years later (1983–85) a group at Osaka University — Nishimura, Hirai, and colleagues — formalized the same notion for animation and named it metaballs (メタボール). In 1986 the Wyvill brothers and Craig McPheeters refined the field functions into "soft objects" with finite, well-behaved falloff.
The missing piece was turning a field back into a surface you could render or print. Marching Cubes (Lorensen & Cline, 1987) and Bloomenthal's implicit-surface polygonizers solved that — sample the field on a grid, find where it crosses zero, stitch triangles. glisten's OBJ export is a descendant of exactly this step (it uses marching tetrahedra).
Through the 1990s metaballs became the look of liquid metal and mercury (the T-1000 lineage), a demoscene staple, and a feature in Blender, 3ds Max (Blobmesh) and Maya. ZBrush later took the organic, topology-free spirit in its own direction with DynaMesh and sculpting.
The modern thread is signed distance fields (SDFs). Instead of summing densities you store distance-to-surface and combine shapes with a smooth minimum — popularized for real-time use by Inigo Quilez and the Shadertoy era, and raymarched directly on the GPU. SDF booleans give clean smooth unions and subtractions for free, which is why a new generation of clay-like, topology-free modelers — MagicaCSG, Womp, Adobe's Substance Modeler, Clayxels — are built on them. glisten sits squarely in that thread: every form is an SDF, fused with a smooth-min, raymarched live.
Made by Phil Renato and Claude (Anthropic), 2026 — part of ILCA.
SEATL chrome environment: Space Needle 360° Panorama, Wikimedia Commons (CC BY-SA). Built with three.js. A provisional, early-stage sketch tool — expect rough edges.