RENDRE (web edition) — DISCLAIMER =========================================================== Rendre is NON-COMMERCIAL RESEARCH SOFTWARE — a research artifact published for study and teaching, not a commercial product. It is provided AS IS, without warranty of any kind, express or implied. Use it at your own risk. WHAT RENDRE IS. A path-traced product renderer that runs entirely in your browser: import a model, drop a material, swap the studio environment, render a clean image. No account, no upload, no cloud — your model never leaves your machine. Offline-capable once installed. RENDERS ARE PREVISUALIZATION. Path-traced renders are a faithful physical simulation of the bundled materials and environments, but they are previsualization — not color-managed proofs. The display transform is AgX; final print/production color decisions need a managed pipeline. IMPORT. Rendre imports OBJ, STL, glTF/GLB, and Rhino .3dm (baked render meshes only — render or shade your model once in Rhino before exporting). Large models are decimated/capped to stay interactive; very high-poly CAD may need decimating first. Source materials do not travel with an imported mesh — dress the parts from Rendre's own material library. EXPORTS. Image renders are saved as PNG. Scene hand-off to Rhino / Blender is a GLB carrying named parts at real scale, PBR materials in Cycles' vocabulary, the camera, and the lighting setup as a cited reference. BROWSER REQUIREMENTS. Rendre needs WebGPU — Safari 26+ on Mac, or a current Chrome / Edge — and a real GPU. Older iPhones and Safari versions that lack WebGPU cannot run the path tracer.