Turn the head
Paint the mask
Cut an aperture
Where it seats, where it floats
Thin the wall, or build it up
Raise the surface, or sink it
MASQ
How far this face moves
move over the face

How far this face moves

0 mm25 mm
Quiet above the upper lip, loud below it. Nothing rigid survives the mouth.

Export

The shell and a README always. These two go with them.
The face this was planned against, as GNM's own quad cage. Skin only drops the eyeballs, teeth and tongue, which float inside it.
The STL. A level set cannot pass through itself; the mask on screen is an offset mesh and folds. Both cells give about 3.6 MB — the finer one buys a truer surface, not a bigger file. Keep the cell under half the thinnest wall or the two surfaces fuse.
The painted region ON the face. No gap, no thickness, no walls — the surface to offset, cap and fillet yourself. It carries the motion stain as vertex color.
MASQ
loading the head