A bunch of applications for 3D modeling, simulation, rendering, writing, drawing, critique, soundscapes, and design intelligence — built entirely through conversation between me and an AI. I didn't write a single line of code. I wrote every line of code into existence.
Built through Iterative LLM Co-Authorship (ILCA) — a sustained dialogue where I set the goals, direct the aesthetics, and demand certain kinds of interaction while Claude writes the code. It writes, I poise my fingers over the edit buttons.
Science describes reality. Engineering gives us levers. I put mine under an edge, find something to use as a fulcrum, step back and push down until something interesting happens.
MoreIn February 2026 I began building apps, started a shared code library, began work on a design standards document, started a signing and distribution pipeline, and made a synthetic version of myself to keep track of the projects and the documentation. I wrote little of it myself, but I caused it all to be written.
The result is an ecosystem which might be without precedent for a solo practitioner: a growing cloud of applications, almost half a million lines of code written and in use. Each project has a music genre assigned that suggests its aesthetic personality — which helps “us” make choices about how each app should diverge from the others, even though only one of these apps makes music-like sound.
Our relationship is closer to a fussy designer directing the most skilled fabricator on Earth than a programmer using an autocomplete to debug a script. The fabricator has expertise I lack and a speed that everyone lacks. I have a vision that the fabricator cannot generate. Or maybe it just would not. There is a longer account of the methodology, the risks, and what we gain and lose.
Spontagenesis: finding form through directed accident. No app was fully specified before development began. It starts with a sticky note maybe three paragraphs long at most, then conversation becomes design method. I tell it to check project ideas and even names against things other people are doing to help ensure we are doing interesting and maybe new things. The software emerges from a design discourse between one man and all men — as invested into the LLMery of Claude.
DesignDoing: a fused state where deliberation and execution are as close to a single gesture as possible. Think-do-think-do-ThinkDo. When I am 3D modeling something in my studio, I don't really plan a render in the technical sense — I import a model and drop a material on it, I point my camera, I set my lights and I see what happens, and then I make an adjustment and try again. Rendering is an art that happens to lean on technologies, which happen sometimes to be built on science. It's not that different here, except my renderer is an LLM and I am not making grids of pixels but tools which use pixels as part of a toolset. To be fair, I am in far less direct control than I was of my modeler or rendering software, and I am dealing with a radically more powerful and dangerous and fraught “agent.”
Professional creative tools are environments built over years by teams of programmers and mathematician-artists. This is just me and my li'l ol' supercomputers. Shucks. I mean, I haven't “shipped” a lot yet. Or even fully battle hardened any of it. But something I have learned so far that I hoped would be true: getting rid of the friction means I can almost competently learn about and practice doing something in many more fields than my non-AI self ever would or probably could. Maybe that's the Dunning-Kruger in me.
These apps, this cluster of components, are an argument about software design made by a human using software. What happens when a curious and determined designer with no programming ability but some domain expertise, strong aesthetic convictions, and a willingness not to sleep, directs an AI to build an entire creative practice in code? A bunch of applications so far, half a million lines, and an ecosystem that maintains, critiques, and extends itself.
Draw-with-image, not prompt-to-image. A blank rectangle that waits for your first mark to dirty it up. 350-term design vocabulary, pressure-sensitive canvas, voice input. Every stroke is a commitment and every inference is a provocation.
MoreGesture is a blank rectangle that waits for your first mark to dirty it up. It refines it, you move a slider and your mark gets darker or disappears, you make another mark and the LLM refines or extends it. Activate text or voice input and your verbal prompts subtly adjust the drawing — if the transfiguration slider is high enough. Make it quicker, make it hotter, it's too damned sharp and it's about to cut me — help!
My largest app by code line count, which means little to me other than the tokens I burned to make it. macOS native, pressure-sensitive tablet capable. It only has a few brushes, it's not meant to compete with the big kids (yet.) But it can draw and edit vector splines and Bezier handles for precise editing if you want them. It uses Core ML Stable Diffusion, was trained with about eleven vernacular packs (but you can extend by feeding it your own drawings.) You can capture images for exporting out all at once. And like all my apps, gesture has a rich Concordance panel in addition to full help and tooltips.
You draw. Your voice adds design vocabulary while your hands stay on the surface. The transfiguration slider controls how much the model transforms your marks — from a whisper of refinement to aggressive reimagining, capped at 0.85 because your hand should always be visible in the result. Pin what you like. Export the batch. Repeat until the drawing is smarter than you expected.
A figuration prompt overlay for direct prompt editing on canvas, a DisCursive bar with hundreds of design vocabulary terms across a dozen domains (elements, principles, edge character, composition, rendering, vernacular, affect), and voice input that listens while your hands stay on the surface. Say "aggressive contour, cross section, knife edge" and it knows what that means without asking a cloud. Everything runs on your machine.
Pencil, marker, chalk, pen, blueline annotation (visible to you, invisible to the model), eraser. Pressure-sensitive. Catmull-Rom interpolation. Spline editing with anchor points and Bezier handles for when the gesture needs precision.
IcarusMode pushes divergence to the ceiling. StrangerMode starts cold with no conditioning. HeartattaCk sets every parameter to maximum. DayspringMode is a Konami Code easter egg. You'll know when you find it.
Every app here on a 1930–2030 axis. Historical precedents, speculative futures, and the wires that connect them to each other and to how Phil got to each project.
Behavioral word processor. Watches how you write, not what. Chromatic affect, register intelligence, a seminar of literary voices.
Five rooms in the spirit of foundational design software from the mid-1980s and early 1990s. Clean-room recreations — raster paint, vector outline, layout, 3D surfacing, multimedia timeline. One launcher, five cartridges, no proprietary code. Web only.
Two LLMs draw one continuous line, blind to each other. The handoff is the whole thing. Research notes from a workbench, not a product.
experimenttinkering with fragile schedules — direct-manipulation cascading change visualizer over an imagined design school's term, plus a triage that runs three plans for any disruption.
in the fieldAn iPhone in your pocket, AirPods on your head, a Mac in the other room. Twenty channels broadcasting at sixty hertz, dropped into Blender so the geometry breathes with your pulse and turns when you turn.
still formingParametric shoe last design. The biomechanical argument about how a foot should behave inside a shoe.
shaping upParametric automotive form explorer. The moment before commitment.
setting stonesParametric ring design. Two paths into the same engine — craft-first or describe what you want.
surfacingExpressive NURBS surface modeler. Deep, but hides its complexity.
assembling3D mesh collage and metamashup. Nothing original, everything transformed.
inflatingBlobject creation engine. Looks like a toy. Is a toy. That is entirely the point.
extrudingPixel-to-sculpture. Paint a 32x32 icon, extrude by value, smooth, paint with AI.
developingUltraParadoxical Visualization Engine. Both powerful and simple. Whether it succeeds is the kind of question it is designed to provoke.
fillingComputational fluid design. Liquid as a design material. Spigot on, fluid flowing.
weavingFabric simulation and material science. Textiles analysis in powers of ten.
forkingA renderer, forked. Render-focus design tool — Cycles + Eevee, the rest cut.
supersededNative Metal path tracer. The same brief Rendre carries now, reached the long way.
listeningTwenty-five-voice critical response instrument. Drop an artifact. The panel responds.
cabinetingEleven Rhino/Grasshopper plugins under one Renato tab — arbor, Branchia, gush, HerbiBrush, Hiero, inForme, Puffery (gh), RenAudio, Spall (gh), Wove, Ghosthopper. One page, one cabinet.
fracturingWave interference surface sculptor. Digital spall: the artifacts of simulated force.
branchingOne Renato sidebar in Blender. A bunch of fun nonsense for object and world building — trunk plus five satellites.
inscribingText-to-3D inscription and excavation. Words given the weight of physical force.
treadingParametric tread and outsole design. The part of the shoe you destroy by walking in it.
generatingSatirical pitch deck generator. The boundary between sincere specification and parody.
regeneratingApplication generator. Conceptual ambition that borders on hubris.
collectingUI archaeology playground. Twelve hundred interface artifacts, compulsively hoarded.
compositingA hybrid graphic design engine. The back of the page, where pixels and curves and fat little bodies are the same animal seen from different sides.
resonatingMulti-modal sensory 3D generation. Closer to playing an instrument than operating a tool.
reachingHands in empty space. Webcam hand tracking, pinch to draw curves, no headset required.
seedingPose a chair, a table. Figures enter the range. Pedagogical ergonomics — geometry first.
hammering flatData intelligence surface. Hilariously unfinished. Feed it a file and watch it go to work.
Personal knowledge graph. Observatory, voice, archive — three apps merged into the thing that watches everything and talks back.