Opal with a black or near-black body that makes the diffracted play-of-color flare against the dark background like neon under nightsky. Lightning Ridge in New South Wales is the world's primary source — fields opened in the 1880s and still working — and Lightning Ridge black opal is the highest-priced opal type by carat. The dark body is dominantly carbon and manganese impurities in the silica matrix.
Amorphous hydrated silica (SiO₂·nH₂O) with sub-microscopic carbon / Mn / Fe inclusions producing dark body tone (N1–N4 on the GIA body-tone scale). Mohs 5.5–6.5. Specific gravity 2.10. Play-of-color physics identical to white opal — Bragg diffraction off silica-sphere arrays. Same crazing sensitivity as light opal; storage and care discipline required.
Principled BSDF defaults derived from the sphere iridescent finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.
# finish: iridescent albedo #1a1a2a metallic 0.70 roughness 0.30 ior 1.45 transmission 0.00 clearcoat 0.50 sheen 0.50 anisotropic 0.00
{
"albedo": "#1a1a2a",
"metallic": 0.7,
"roughness": 0.3,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.5,
"sheen": 0.5,
"anisotropic": 0.0
}
# Blender 4.x — Principled BSDF
# Black Opal (Lightning Ridge) · finish: iridescent
import bpy
mat = bpy.data.materials.new(name="mat_gem_opal_black_lightning_ridge")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.0103, 0.0103, 0.0232, 1.0)
bsdf.inputs["Metallic"].default_value = 0.700
bsdf.inputs["Roughness"].default_value = 0.300
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.500
bsdf.inputs["Sheen Weight"].default_value = 0.500
bsdf.inputs["Anisotropic"].default_value = 0.000
# KeyShot 11+ — lux Python API, Generic material
# Black Opal (Lightning Ridge) · finish: iridescent
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_gem_opal_black_lightning_ridge", materialType="Generic")
mat.setProperty("diffuse", (26, 26, 42)) # 8-bit sRGB
mat.setProperty("metallic", 0.700)
mat.setProperty("roughness", 0.300)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.500)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Black Opal (Lightning Ridge) \u00b7 finish: iridescent",
"baseColor": {
"r": 0.0103,
"g": 0.0103,
"b": 0.0232
},
"metallic": 0.7,
"roughness": 0.3,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.0,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_gem_opal_black_lightning_ridge",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.0103,
0.0103,
0.0232,
1.0
],
"metallicFactor": 0.7,
"roughnessFactor": 0.3
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
},
"KHR_materials_clearcoat": {
"clearcoatFactor": 0.5
},
"KHR_materials_sheen": {
"sheenColorFactor": [
1.0,
1.0,
1.0
],
"sheenRoughnessFactor": 0.5
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Black Opal (Lightning Ridge) · finish: iridescent
def Material "mat_gem_opal_black_lightning_ridge" {
token outputs:surface.connect = </mat_gem_opal_black_lightning_ridge/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.0103, 0.0103, 0.0232)
float inputs:metallic = 0.700
float inputs:roughness = 0.300
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.500
token outputs:surface
}
}
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