Cultured saltwater pearl from the black-lipped oyster (Pinctada margaritifera) of French Polynesia — the only cultured pearl that is genuinely dark-bodied without dye. Larger than Akoya (typically 8–14 mm) with overtones that range across peacock-green, aubergine, silver-gray, and the classic deep dark gray. The cultural color identity of the South Pacific pearl trade since the 1970s.
Cultured pearl: bead nucleus implanted in P. margaritifera mantle, nacre layers accumulate over 18–24 months. Aragonite CaCO₃ platelets + conchiolin protein, identical layered structure to Akoya nacre but with darker host pigmentation that integrates into the laid-down nacre. Mohs 3.5. Specific gravity 2.71. The Tahitian government enforces minimum nacre-thickness standards for export-grade pearls.
Principled BSDF defaults derived from the sphere pearlescent finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.
# finish: pearlescent albedo #4a4858 metallic 0.00 roughness 0.35 ior 1.50 transmission 0.10 clearcoat 0.40 sheen 0.80 anisotropic 0.00
{
"albedo": "#4a4858",
"metallic": 0.0,
"roughness": 0.35,
"ior": 1.5,
"transmission": 0.1,
"clearcoat": 0.4,
"sheen": 0.8,
"anisotropic": 0.0
}
# Blender 4.x — Principled BSDF
# Tahitian Pearl (Cultured Saltwater) · finish: pearlescent
import bpy
mat = bpy.data.materials.new(name="mat_gem_pearl_tahitian")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.0685, 0.0648, 0.0976, 1.0)
bsdf.inputs["Metallic"].default_value = 0.000
bsdf.inputs["Roughness"].default_value = 0.350
bsdf.inputs["IOR"].default_value = 1.500
bsdf.inputs["Transmission Weight"].default_value = 0.100
bsdf.inputs["Coat Weight"].default_value = 0.400
bsdf.inputs["Sheen Weight"].default_value = 0.800
bsdf.inputs["Anisotropic"].default_value = 0.000
# KeyShot 11+ — lux Python API, Generic material
# Tahitian Pearl (Cultured Saltwater) · finish: pearlescent
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_gem_pearl_tahitian", materialType="Generic")
mat.setProperty("diffuse", (74, 72, 88)) # 8-bit sRGB
mat.setProperty("metallic", 0.000)
mat.setProperty("roughness", 0.350)
mat.setProperty("indexOfRefraction", 1.500)
mat.setProperty("transparency", 0.100)
mat.setProperty("coatingWeight", 0.400)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Tahitian Pearl (Cultured Saltwater) \u00b7 finish: pearlescent",
"baseColor": {
"r": 0.0685,
"g": 0.0648,
"b": 0.0976
},
"metallic": 0.0,
"roughness": 0.35,
"ior": 1.5,
"opacity": 0.9,
"anisotropyLevel": 0.0,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_gem_pearl_tahitian",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.0685,
0.0648,
0.0976,
1.0
],
"metallicFactor": 0.0,
"roughnessFactor": 0.35
},
"extensions": {
"KHR_materials_transmission": {
"transmissionFactor": 0.1
},
"KHR_materials_clearcoat": {
"clearcoatFactor": 0.4
},
"KHR_materials_sheen": {
"sheenColorFactor": [
1.0,
1.0,
1.0
],
"sheenRoughnessFactor": 0.8
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Tahitian Pearl (Cultured Saltwater) · finish: pearlescent
def Material "mat_gem_pearl_tahitian" {
token outputs:surface.connect = </mat_gem_pearl_tahitian/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.0685, 0.0648, 0.0976)
float inputs:metallic = 0.000
float inputs:roughness = 0.350
float inputs:ior = 1.500
float inputs:opacity = 0.900
float inputs:clearcoat = 0.400
token outputs:surface
}
}
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Materials and processes for people who design and make things.
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Conway's Material World on raw materials, Lefteri's Making It on processes, Untracht and McCreight on metalsmithing, USDA Forest Products Lab on woods, GIA on gemstones, Schott / CoorsTek / Toray / Owens Corning datasheets, MakeItFrom for verifiable property numbers, ASM Handbook, ISO standards. Voice blocks: Barthes, Yanagi, Benjamin channeled within their philosophy; Lefteri verbatim. All cited.
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