ForMatter/Materials/gemstone/Moissanite (Synthetic)
mat_gem_simulant_moissanite

Moissanite (Synthetic)

silicon carbide (SiC, hexagonal 6H polytype), diamond simulant · moissanite, silicon carbide gem, synthetic SiC

Silicon carbide grown into gem-quality single crystals — harder than CZ, more brilliant than CZ, and more diamond-like in optical character. Originally found in tiny natural quantities in a meteor crater (Henri Moissan, 1893, Canyon Diablo) and now grown commercially since 1998 by Charles & Colvard. The most plausible diamond alternative for the unaided eye — distinguishable from diamond by its higher dispersion (which reads as "too rainbow") and its double-refraction.

α-SiC (6H polytype dominant), hexagonal crystal system. Mohs ~9.25 (GIA gemological convention) to 9.5 (general mineralogical) — harder than CZ, only diamond and a few rare gems exceed. Specific gravity 3.21 (close to diamond's 3.52). Refractive indices nₒ 2.654 / nₑ 2.691 (positive uniaxial, ne > no) — birefringent, a double image visible through facets under loupe. Dispersion 0.104 (more than double diamond's). Thermal conductivity high enough that older diamond-tester probes give false-positive — moissanite-specific testers became standard in the trade post-1999.

mechanical

  • mohs_hardness_range9.25 (GIA) to 9.5 (general mineralogical)
  • knoop_hardness_kg_mm22900
  • specific_gravity3.21
source: GIA Moissanite Quality Factors; Hurlbut & Klein, *Manual of Mineralogy*

optical

  • refractive_index_no_ordinary2.654
  • refractive_index_ne_extraordinary2.691
  • dispersion0.104
  • birefringence0.037
  • _notepositive uniaxial — ne > no
source: GIA; Hurlbut & Klein, *Manual of Mineralogy*

Sustainability

  • embodied carbon kg co2e per kg32
  • sourceEditorial estimate from ICE / Granta CES EduPack class databases — industry mean, with cradle-to-gate boundary unless otherwise noted. Embodied carbon for any specific product depends on supplier mix, recycled content, and energy grid; verify against a primary source before using these numbers in a sustainability claim.
  • recyclabilitymoderate
  • biodegradableFalse
  • localityprimary production: USA (Charles & Colvard / Cree-Wolfspeed)
visual
very bright with characteristically "rainbow" dispersion that reads slightly louder than diamond
tactile
indistinguishable from diamond by hand

PBR starter values

finish · crystalline — open for table, JSON, host snippets, downloads

Principled BSDF defaults derived from the sphere crystalline finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →

# finish:                   crystalline
albedo                      #f0f8f0
metallic                    0.00
roughness                   0.05
ior                         2.42
transmission                1.00
clearcoat                   0.00
sheen                       0.00
anisotropic                 0.00
thickness                   0.80
attenuation_distance        1.50
copy as JSON
{
  "albedo": "#f0f8f0",
  "metallic": 0.0,
  "roughness": 0.05,
  "ior": 2.42,
  "transmission": 1.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.0,
  "thickness": 0.8,
  "attenuation_distance": 1.5
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Moissanite (Synthetic) · finish: crystalline
import bpy
mat = bpy.data.materials.new(name="mat_gem_simulant_moissanite")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.8714, 0.9387, 0.8714, 1.0)
bsdf.inputs["Metallic"].default_value           = 0.000
bsdf.inputs["Roughness"].default_value          = 0.050
bsdf.inputs["IOR"].default_value                = 2.420
bsdf.inputs["Transmission Weight"].default_value = 1.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.000
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Moissanite (Synthetic) · finish: crystalline
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_gem_simulant_moissanite", materialType="Generic")
mat.setProperty("diffuse",      (240, 248, 240))   # 8-bit sRGB
mat.setProperty("metallic",     0.000)
mat.setProperty("roughness",    0.050)
mat.setProperty("indexOfRefraction", 2.420)
mat.setProperty("transparency", 1.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Moissanite (Synthetic) \u00b7 finish: crystalline",
  "baseColor": {
    "r": 0.8714,
    "g": 0.9387,
    "b": 0.8714
  },
  "metallic": 0.0,
  "roughness": 0.05,
  "ior": 2.42,
  "opacity": 0.0,
  "anisotropyLevel": 0.0,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_gem_simulant_moissanite",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.8714,
          0.9387,
          0.8714,
          1.0
        ],
        "metallicFactor": 0.0,
        "roughnessFactor": 0.05
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 2.42
        },
        "KHR_materials_transmission": {
          "transmissionFactor": 1.0
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Moissanite (Synthetic) · finish: crystalline
def Material "mat_gem_simulant_moissanite" {
    token outputs:surface.connect = </mat_gem_simulant_moissanite/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.8714, 0.9387, 0.8714)
        float   inputs:metallic     = 0.000
        float   inputs:roughness    = 0.050
        float   inputs:ior          = 2.420
        float   inputs:opacity      = 0.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material

Second life

repairabilitymoderate — re-cutting recovers chips.
recyclabilityvery high — synthesized stone with stable resale market.
disposal pathresale.
typical longevity1000 years (typical)
failure modes
  • rare brittle fracture under sharp impact (Mohs 9.25 — much harder than CZ but softer than diamond)
  • facet-edge wear

Charles & Colvard moissanite technical literature; GIA moissanite identification.