A printable ink that conducts electricity — silver flakes suspended in a polymer binder, screen-printed or inkjet-deposited onto plastic film, paper, or fabric. The material printed-electronics, RFID antennas, wearable sensors, and the conductive traces on a flexible heating pad are made of. Cured at low temperature (80–150 °C), bonds well to plastic substrates that copper-clad processing can't tolerate.
Silver flakes (0.5–10 µm size, 50–80 wt%) in polyester / phenolic / acrylic binder, with solvent thinner. Sheet resistance at 20–40 µm cured thickness: 10–50 mΩ/sq (vs. 0.5 mΩ/sq for copper at the same thickness). Adheres to PET, PI, paper, fabric. Flexible variants survive 10⁴–10⁶ flex cycles depending on formulation. Cure 80–150 °C / 10–30 min; solvent-based formulations require ventilated drying.
Principled BSDF defaults derived from the sphere metallic finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.
# finish: metallic albedo #a0a0a8 metallic 1.00 roughness 0.25 ior 1.45 transmission 0.00 clearcoat 0.00 sheen 0.00 anisotropic 0.00
{
"albedo": "#a0a0a8",
"metallic": 1.0,
"roughness": 0.25,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.0,
"sheen": 0.0,
"anisotropic": 0.0
}
# Blender 4.x — Principled BSDF
# Conductive Silver Ink · finish: metallic
import bpy
mat = bpy.data.materials.new(name="mat_smart_conductive_silver_ink")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.3515, 0.3515, 0.3916, 1.0)
bsdf.inputs["Metallic"].default_value = 1.000
bsdf.inputs["Roughness"].default_value = 0.250
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.000
bsdf.inputs["Anisotropic"].default_value = 0.000
# KeyShot 11+ — lux Python API, Generic material
# Conductive Silver Ink · finish: metallic
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_smart_conductive_silver_ink", materialType="Generic")
mat.setProperty("diffuse", (160, 160, 168)) # 8-bit sRGB
mat.setProperty("metallic", 1.000)
mat.setProperty("roughness", 0.250)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Conductive Silver Ink \u00b7 finish: metallic",
"baseColor": {
"r": 0.3515,
"g": 0.3515,
"b": 0.3916
},
"metallic": 1.0,
"roughness": 0.25,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.0,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_smart_conductive_silver_ink",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.3515,
0.3515,
0.3916,
1.0
],
"metallicFactor": 1.0,
"roughnessFactor": 0.25
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Conductive Silver Ink · finish: metallic
def Material "mat_smart_conductive_silver_ink" {
token outputs:surface.connect = </mat_smart_conductive_silver_ink/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.3515, 0.3515, 0.3916)
float inputs:metallic = 1.000
float inputs:roughness = 0.250
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
A working library of materials and processes. Saves to this browser only — no account, no cloud.
Nothing saved yet. Open a material, process, or application and tap + project.
House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, and applications, equal weight, citable everywhere. Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway's Material World on raw materials, Lefteri's Making It on processes, Untracht and McCreight on metalsmithing, USDA Forest Products Lab on woods, GIA on gemstones, Schott / CoorsTek / Toray / Owens Corning datasheets, MakeItFrom for verifiable property numbers, ASM Handbook, ISO standards. Voice blocks: Barthes, Yanagi, Benjamin channeled within their philosophy; Lefteri verbatim. All cited.
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