ForMatter/Materials/textile/Wool Broadloom Carpet
mat_wool_broadloom_carpet

Wool Broadloom Carpet

textile — tufted floor covering · broadloom carpet, wool tufted carpet, axminster wool carpet
metallic 0.00
hue shift +0°

Wool yarn tufted into a backing, rolled out wall-to-wall. Soft, sound-absorbing, takes a footprint and recovers, dirties before it wears out. The premium floor covering for any interior that wants to be heard whispering. Lasts 15–25 years if loved; less if abused or wet.

Pile yarn (typically 80% wool, 20% nylon, or 100% wool) tufted into a primary backing (polypropylene woven scrim) and locked with secondary backing (latex, jute, or recycled-PET). Pile heights 4–14 mm; densities 1500–4000 g/m². Wool's natural crimp + lanolin gives soil-shedding and flame-retardancy without additive treatment. Dyes range from solution-dyed (colorfast) to skein-dyed (richer color, less colorfast).

physical

  • areal_density_g_m22400
  • pile_height_mm10
  • wool_content_pct80
source: Wools of New Zealand technical literature; Wikipedia — Carpet

Sustainability

  • recyclabilitymoderate — wool is biodegradable; backings vary widely. Carpet America Recovery Effort (CARE) collection for some commercial grades.
  • biodegradableTrue
  • certificationsGreenGuard, Cradle to Cradle (some manufacturers), Wools of New Zealand
visual
uniform pile from above; tone shifts under raking light; footprints read as a darker strip
tactile
soft, springy, warm — the most-talked-about sensorial signal in any interior
weight perception
heavy at roll scale, light underfoot
acoustic
swallows footsteps; a room with carpet sounds smaller than the same room with a hard floor

PBR starter values

Principled BSDF defaults derived from the sphere fibrous finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.

# finish:      fibrous
albedo        #a09080
metallic      0.00
roughness     0.70
ior           1.45
transmission  0.00
clearcoat     0.00
sheen         0.70
anisotropic   0.50
copy as JSON
{
  "albedo": "#a09080",
  "metallic": 0.0,
  "roughness": 0.7,
  "ior": 1.45,
  "transmission": 0.0,
  "clearcoat": 0.0,
  "sheen": 0.7,
  "anisotropic": 0.5
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Wool Broadloom Carpet · finish: fibrous
import bpy
mat = bpy.data.materials.new(name="mat_wool_broadloom_carpet")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.3515, 0.2789, 0.2159, 1.0)
bsdf.inputs["Metallic"].default_value           = 0.000
bsdf.inputs["Roughness"].default_value          = 0.700
bsdf.inputs["IOR"].default_value                = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.700
bsdf.inputs["Anisotropic"].default_value        = 0.500
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Wool Broadloom Carpet · finish: fibrous
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_wool_broadloom_carpet", materialType="Generic")
mat.setProperty("diffuse",      (160, 144, 128))   # 8-bit sRGB
mat.setProperty("metallic",     0.000)
mat.setProperty("roughness",    0.700)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Wool Broadloom Carpet \u00b7 finish: fibrous",
  "baseColor": {
    "r": 0.3515,
    "g": 0.2789,
    "b": 0.2159
  },
  "metallic": 0.0,
  "roughness": 0.7,
  "ior": 1.45,
  "opacity": 1.0,
  "anisotropyLevel": 0.5,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_wool_broadloom_carpet",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.3515,
          0.2789,
          0.2159,
          1.0
        ],
        "metallicFactor": 0.0,
        "roughnessFactor": 0.7
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 1.45
        },
        "KHR_materials_sheen": {
          "sheenColorFactor": [
            1.0,
            1.0,
            1.0
          ],
          "sheenRoughnessFactor": 0.7
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Wool Broadloom Carpet · finish: fibrous
def Material "mat_wool_broadloom_carpet" {
    token outputs:surface.connect = </mat_wool_broadloom_carpet/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.3515, 0.2789, 0.2159)
        float   inputs:metallic     = 0.000
        float   inputs:roughness    = 0.700
        float   inputs:ior          = 1.450
        float   inputs:opacity      = 1.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
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