mat_gem_ruby_natural

Ruby (Natural)

corundum (Al₂O₃) chromium-colored, single-crystal natural · natural ruby, pigeon-blood ruby, Burmese ruby
metallic 0.00
hue shift +0°

The same mineral as sapphire — corundum, aluminum oxide — colored deep red by traces of chromium, and traditionally distinguished from "pink sapphire" by saturation rather than hue (a debate that runs hot in gem-grading committees and cold elsewhere). Burmese ruby from the Mogok valley is the cultural reference; Mozambican ruby has carried the supply since the 2010s. Cr also makes ruby fluoresce — the same fluorescence Maiman exploited in the 1960 ruby laser.

α-Al₂O₃:Cr in trigonal crystal system, Mohs 9. Cr³⁺ replacing Al³⁺ at trace level (~0.1–1.0 wt%) provides red color + R-line fluorescence at 694 nm (the lasing line in the original ruby laser). Specific gravity 3.99. Refractive indices identical to sapphire. Heat treatment standard practice (disclosed); unheated Burmese stones command extreme price premium.

mechanical

  • mohs_hardness9
  • specific_gravity3.99
source: GIA; Hurlbut

optical

  • refractive_index_omega1.77
  • refractive_index_epsilon1.762
  • fluorescence_r_line_nm694
source: GIA; Maiman 1960

Sustainability

  • embodied carbon kg co2e per carat1.2
  • recyclabilityhigh — secondhand market stable
  • biodegradableFalse
  • certificationsGIA origin-determination report
  • localityprimary mining: Mozambique, Myanmar (Burma), Madagascar, Thailand
visual
saturated red — "pigeon-blood" Burmese ruby is the canonical color reference
tactile
cool, dense, hard

PBR starter values

Principled BSDF defaults derived from the sphere crystalline finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.

# finish:      crystalline
albedo        #b81a30
metallic      0.00
roughness     0.05
ior           2.42
transmission  1.00
clearcoat     0.00
sheen         0.00
anisotropic   0.00
copy as JSON
{
  "albedo": "#b81a30",
  "metallic": 0.0,
  "roughness": 0.05,
  "ior": 2.42,
  "transmission": 1.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.0
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Ruby (Natural) · finish: crystalline
import bpy
mat = bpy.data.materials.new(name="mat_gem_ruby_natural")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.4793, 0.0103, 0.0296, 1.0)
bsdf.inputs["Metallic"].default_value           = 0.000
bsdf.inputs["Roughness"].default_value          = 0.050
bsdf.inputs["IOR"].default_value                = 2.420
bsdf.inputs["Transmission Weight"].default_value = 1.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.000
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Ruby (Natural) · finish: crystalline
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_gem_ruby_natural", materialType="Generic")
mat.setProperty("diffuse",      (184, 26, 48))   # 8-bit sRGB
mat.setProperty("metallic",     0.000)
mat.setProperty("roughness",    0.050)
mat.setProperty("indexOfRefraction", 2.420)
mat.setProperty("transparency", 1.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Ruby (Natural) \u00b7 finish: crystalline",
  "baseColor": {
    "r": 0.4793,
    "g": 0.0103,
    "b": 0.0296
  },
  "metallic": 0.0,
  "roughness": 0.05,
  "ior": 2.42,
  "opacity": 0.0,
  "anisotropyLevel": 0.0,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_gem_ruby_natural",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.4793,
          0.0103,
          0.0296,
          1.0
        ],
        "metallicFactor": 0.0,
        "roughnessFactor": 0.05
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 2.42
        },
        "KHR_materials_transmission": {
          "transmissionFactor": 1.0
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Ruby (Natural) · finish: crystalline
def Material "mat_gem_ruby_natural" {
    token outputs:surface.connect = </mat_gem_ruby_natural/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.4793, 0.0103, 0.0296)
        float   inputs:metallic     = 0.000
        float   inputs:roughness    = 0.050
        float   inputs:ior          = 2.420
        float   inputs:opacity      = 0.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material

Citations