ForMatter/Materials/polymer/Polycarbonate (PC)
mat_polycarbonate_pc

Polycarbonate (PC)

amorphous engineering thermoplastic, transparent, high impact · PC, Lexan (SABIC), Makrolon (Covestro), polycarbonate

The transparent thermoplastic safety glasses, riot shields, motorcycle helmet face shields, and Apple's iPhone 5C are made of. About 200 times more impact-resistant than glass at the same thickness, and clear enough that you can use it as window glazing. Scratches more easily than acrylic — the trade for the impact resistance.

Amorphous thermoplastic, repeating bisphenol-A carbonate ester. Tg ~150 °C. Density 1.20 g/cm³. Tensile strength 65 MPa, Charpy notched impact 800–1000 J/m (versus 30 J/m for PMMA). Refractive index 1.586. Solvent-attacks readily by aromatic and chlorinated hydrocarbons. Stress-cracks in contact with many cleaning agents — the design constraint.

mechanical

  • tensile_strength_mpa65
  • yield_strength_mpa62
  • elastic_modulus_gpa2.4
  • elongation_pct_at_break110
  • charpy_notched_impact_j_m850
  • density_kg_m31200
source: MakeItFrom; Covestro Makrolon datasheet

thermal

  • glass_transition_c150
  • service_max_c120
  • thermal_conductivity_w_mk0.21
source: Covestro datasheet

optical

  • refractive_index1.586
source: MakeItFrom

Sustainability

  • embodied carbon kg co2e per kg7.6
  • sourceEditorial estimate from ICE / Granta CES EduPack class databases — industry mean, with cradle-to-gate boundary unless otherwise noted. Embodied carbon for any specific product depends on supplier mix, recycled content, and energy grid; verify against a primary source before using these numbers in a sustainability claim.
  • embodied carbon recycled kg co2e per kg1.9
  • recyclabilitymoderate — recyclable as PC #7 "other" stream; bisphenol-A in mainstream feedstock is regulated for food contact in many jurisdictions
  • biodegradableFalse
  • certificationsUL94 V-0 (flame-retardant grades), FDA 21 CFR 177.1580 (food contact, restricted)
visual
water-clear in unfilled grade; tints across full color range available; warmer transparent tone than acrylic
tactile
lighter under the hand than glass at the same thickness, slightly warmer than acrylic
Manfred Hegger, Hans Drexler & Martin Zeumer (living — quote)

Plastics are the most recent group of materials in building history. Their development from natural raw materials such as rubber started in the mid-19th century, but their use in architecture did not reach its provisional peak until the futuristic designs of the 1960s. Plastics had a poor reputation until the late 1980s because of technical faults in the material, but this has now largely been overcome.

Hegger, Drexler & Zeumer, *Basics Materials* (Birkhäuser, 2007), 'Plastics' chapter. Manfred Hegger died 2016-06-29; Drexler and Zeumer living. Cited as a multi-author work.

PBR starter values

finish · transparent — open for table, JSON, host snippets, downloads

Principled BSDF defaults derived from the sphere transparent finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →

# finish:                   transparent
albedo                      #c8d8e0
metallic                    0.00
roughness                   0.05
ior                         1.50
transmission                1.00
clearcoat                   0.00
sheen                       0.00
anisotropic                 0.00
thickness                   1.00
attenuation_distance        0.60
copy as JSON
{
  "albedo": "#c8d8e0",
  "metallic": 0.0,
  "roughness": 0.05,
  "ior": 1.5,
  "transmission": 1.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.0,
  "thickness": 1.0,
  "attenuation_distance": 0.6
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Polycarbonate (PC) · finish: transparent
import bpy
mat = bpy.data.materials.new(name="mat_polycarbonate_pc")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.5776, 0.6867, 0.7454, 1.0)
bsdf.inputs["Metallic"].default_value           = 0.000
bsdf.inputs["Roughness"].default_value          = 0.050
bsdf.inputs["IOR"].default_value                = 1.500
bsdf.inputs["Transmission Weight"].default_value = 1.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.000
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Polycarbonate (PC) · finish: transparent
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_polycarbonate_pc", materialType="Generic")
mat.setProperty("diffuse",      (200, 216, 224))   # 8-bit sRGB
mat.setProperty("metallic",     0.000)
mat.setProperty("roughness",    0.050)
mat.setProperty("indexOfRefraction", 1.500)
mat.setProperty("transparency", 1.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Polycarbonate (PC) \u00b7 finish: transparent",
  "baseColor": {
    "r": 0.5776,
    "g": 0.6867,
    "b": 0.7454
  },
  "metallic": 0.0,
  "roughness": 0.05,
  "ior": 1.5,
  "opacity": 0.0,
  "anisotropyLevel": 0.0,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_polycarbonate_pc",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.5776,
          0.6867,
          0.7454,
          1.0
        ],
        "metallicFactor": 0.0,
        "roughnessFactor": 0.05
      },
      "extensions": {
        "KHR_materials_transmission": {
          "transmissionFactor": 1.0
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Polycarbonate (PC) · finish: transparent
def Material "mat_polycarbonate_pc" {
    token outputs:surface.connect = </mat_polycarbonate_pc/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.5776, 0.6867, 0.7454)
        float   inputs:metallic     = 0.000
        float   inputs:roughness    = 0.050
        float   inputs:ior          = 1.500
        float   inputs:opacity      = 0.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material

CNC milling on swarf

surface speed (carbide)400–700
chipload per tooth4–8 (1/4-inch O-flute endmill)
coolantair blast; flood acceptable. PC is more heat-sensitive than PMMA — keep chips moving
swarf-compatible toolsend 1/8end 1/4end 3/8drill 1/8drill 1/4

Tougher than PMMA, harder to finish. Polycarbonate resists impact but the cut surface is hazy until polished or flame-treated (flame-polish risk: PC chars before it polishes — practice on scrap). Use the swarf 'outline' op with the 1/4 endmill at moderate feeds; finish with diamond polish or solvent vapor for transparency.

Onsrud Cutter plastic feeds & speeds; SABIC Lexan technical guide; Covestro Makrolon machining recommendations.

→ try this material in swarf

Second life

repairabilitymoderate — solvent-bondable (methylene chloride), polishable. PC is harder to flame-polish than PMMA — chars before it polishes.
recyclabilitymoderate — RIC code 7; closed-loop industrial recycling for safety-glazing offcuts.
disposal pathgeneral waste; some plastics-recycling firms accept clean PC.
typical longevity30 years (typical)
failure modes
  • UV yellowing without UV-stabilizer additive (the limiting failure for outdoor glazing — solved by Lexan SLX coating)
  • stress crazing in contact with hydrocarbon solvents
  • BPA-leaching concerns (food-contact regulatory pressure since ~2010)

SPI / PLASTICS recycling guide; SABIC Lexan technical literature; Covestro Makrolon datasheets.

Citations