ForMatter/Materials/wood/Eastern White Pine (Pinus strobus)
mat_pine_eastern_white

Eastern White Pine (Pinus strobus)

softwood, low-density · white pine, Eastern white pine, Pinus strobus

The pale, easy-cutting wood of model-making, light construction, and the New England colonial vernacular. Light enough to lift in long lengths, soft enough to dent with a thumbnail, smells faintly of resin. The wood most students first encounter when they learn to use a hand plane.

Low-density softwood (~370 kg/m³). Knots are common and structurally relevant — the difference between Select and #2 grades is largely a knot count. Works very easily; takes paint well; resin in knots can bleed through finishes. Janka hardness ~380 lbf — a third of oak.

mechanical

  • density_kg_m3370
  • modulus_of_elasticity_gpa8.5
  • modulus_of_rupture_mpa59
  • janka_hardness_lbf380
source: USDA Forest Products Laboratory, *Wood Handbook* (FPL-GTR-282, 2021)

Sustainability

  • embodied carbon kg co2e per kg0.33
  • sourceEditorial estimate from ICE / Granta CES EduPack class databases — industry mean, with cradle-to-gate boundary unless otherwise noted. Embodied carbon for any specific product depends on supplier mix, recycled content, and energy grid; verify against a primary source before using these numbers in a sustainability claim.
  • recyclabilityhigh — reusable, biodegradable, carbon-storing while in service
  • biodegradableTrue
  • certificationsFSC, PEFC, SFI
  • localitynortheastern United States, eastern Canada — Maine to Minnesota
visual
pale cream sapwood, light tan heartwood, prominent knots, straight grain
tactile
soft under thumbnail, warm in the hand, occasional resin tackiness near knots
weight perception
very light
acoustic
muted tap, dampens sound — used for piano soundboards in some traditions for tonal warmth
Otto von Busch (living — quote)

Matter is the wild part of 'raw material,' before it is domesticated into cultured materials, aligned with human purpose. Even if I just need a plank to use as an improvised cutting board, the wood I will find in my local hardware store will probably be pine or cedar, not ebony or sandalwood.

von Busch, *Making Trouble: Design and Material Activism* (Bloomsbury Visual Arts, 2022), Chapter 1, 'Power in the Making', section 'Matters and Materials', p. 7. The framework distinction between matter and material — Aristotle's *hyle* and *morphē* — anchors ForMatter's name.

PBR starter values

finish · woodgrain — open for table, JSON, host snippets, downloads

Principled BSDF defaults derived from the sphere woodgrain finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →

# finish:                   woodgrain
albedo                      #e8d098
metallic                    0.00
roughness                   0.60
ior                         1.45
transmission                0.00
clearcoat                   0.00
sheen                       0.00
anisotropic                 0.60
copy as JSON
{
  "albedo": "#e8d098",
  "metallic": 0.0,
  "roughness": 0.6,
  "ior": 1.45,
  "transmission": 0.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.6
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Eastern White Pine (Pinus strobus) · finish: woodgrain
import bpy
mat = bpy.data.materials.new(name="mat_pine_eastern_white")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.807, 0.6308, 0.314, 1.0)
bsdf.inputs["Metallic"].default_value           = 0.000
bsdf.inputs["Roughness"].default_value          = 0.600
bsdf.inputs["IOR"].default_value                = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.600
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Eastern White Pine (Pinus strobus) · finish: woodgrain
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_pine_eastern_white", materialType="Generic")
mat.setProperty("diffuse",      (232, 208, 152))   # 8-bit sRGB
mat.setProperty("metallic",     0.000)
mat.setProperty("roughness",    0.600)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Eastern White Pine (Pinus strobus) \u00b7 finish: woodgrain",
  "baseColor": {
    "r": 0.807,
    "g": 0.6308,
    "b": 0.314
  },
  "metallic": 0.0,
  "roughness": 0.6,
  "ior": 1.45,
  "opacity": 1.0,
  "anisotropyLevel": 0.6,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_pine_eastern_white",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.807,
          0.6308,
          0.314,
          1.0
        ],
        "metallicFactor": 0.0,
        "roughnessFactor": 0.6
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 1.45
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Eastern White Pine (Pinus strobus) · finish: woodgrain
def Material "mat_pine_eastern_white" {
    token outputs:surface.connect = </mat_pine_eastern_white/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.807, 0.6308, 0.314)
        float   inputs:metallic     = 0.000
        float   inputs:roughness    = 0.600
        float   inputs:ior          = 1.450
        float   inputs:opacity      = 1.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material

CNC milling on swarf

surface speed (carbide)1500–3500 (softwood, fastest of the lot)
chipload per tooth12–25 (1/4-inch 2-flute upcut — softwoods take large chiploads)
coolantdust collection mandatory
swarf-compatible toolsend 1/8end 1/4end 3/8ball 1/4ball 3/8vee 1/8drill 1/8drill 1/4

The student-budget softwood. Routs fast, accepts paint and stain readily, easy on tools. Best for prototype models, jigs, fixtures rather than finished furniture — soft enough that any contact mark dents.

Onsrud Cutter softwood feeds & speeds; USDA Forest Products Lab Eastern White Pine machining guidance.

→ try this material in swarf

Second life

repairabilityhigh — softwood patches are bench-routine, though softness makes pine particularly easy to dent and re-dent.
recyclabilitymoderate — solid stock reusable; mulch / energy recovery at end of life.
disposal pathcompost / mulch.
typical longevity80 years (typical)
failure modes
  • low rot resistance — pine in ground-contact rots in 5–10 years without preservative
  • softness — denting is the common cosmetic failure
  • drying checks

USDA Forest Products Lab Wood Handbook, Eastern White Pine entry; The Wood Database.

Citations

  • book · USDA Forest Products Laboratory, *Wood Handbook: Wood as an Engineering Material* (FPL-GTR-282, 2021).
  • book · von Busch, *Making Trouble: Design and Material Activism* (Bloomsbury Visual Arts, 2022).