ForMatter/Materials/wood/Eastern White Pine (Pinus strobus)
mat_pine_eastern_white

Eastern White Pine (Pinus strobus)

softwood, low-density · white pine, Eastern white pine, Pinus strobus
metallic 0.00
hue shift +0°

The pale, easy-cutting wood of model-making, light construction, and the New England colonial vernacular. Light enough to lift in long lengths, soft enough to dent with a thumbnail, smells faintly of resin. The wood most students first encounter when they learn to use a hand plane.

Low-density softwood (~370 kg/m³). Knots are common and structurally relevant — the difference between Select and #2 grades is largely a knot count. Works very easily; takes paint well; resin in knots can bleed through finishes. Janka hardness ~380 lbf — a third of oak.

mechanical

  • density_kg_m3370
  • modulus_of_elasticity_gpa8.5
  • modulus_of_rupture_mpa59
  • janka_hardness_lbf380
source: USDA Forest Products Laboratory, *Wood Handbook* (FPL-GTR-282, 2021)

Sustainability

  • embodied carbon kg co2e per kg0.33
  • sourceEditorial estimate from ICE / Granta CES EduPack class databases — industry mean, with cradle-to-gate boundary unless otherwise noted. Embodied carbon for any specific product depends on supplier mix, recycled content, and energy grid; verify against a primary source before using these numbers in a sustainability claim.
  • recyclabilityhigh — reusable, biodegradable, carbon-storing while in service
  • biodegradableTrue
  • certificationsFSC, PEFC, SFI
  • localitynortheastern United States, eastern Canada — Maine to Minnesota
visual
pale cream sapwood, light tan heartwood, prominent knots, straight grain
tactile
soft under thumbnail, warm in the hand, occasional resin tackiness near knots
weight perception
very light
acoustic
muted tap, dampens sound — used for piano soundboards in some traditions for tonal warmth

PBR starter values

Principled BSDF defaults derived from the sphere woodgrain finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.

# finish:      woodgrain
albedo        #e8d098
metallic      0.00
roughness     0.60
ior           1.45
transmission  0.00
clearcoat     0.00
sheen         0.00
anisotropic   0.60
copy as JSON
{
  "albedo": "#e8d098",
  "metallic": 0.0,
  "roughness": 0.6,
  "ior": 1.45,
  "transmission": 0.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.6
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Eastern White Pine (Pinus strobus) · finish: woodgrain
import bpy
mat = bpy.data.materials.new(name="mat_pine_eastern_white")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.807, 0.6308, 0.314, 1.0)
bsdf.inputs["Metallic"].default_value           = 0.000
bsdf.inputs["Roughness"].default_value          = 0.600
bsdf.inputs["IOR"].default_value                = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.600
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Eastern White Pine (Pinus strobus) · finish: woodgrain
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_pine_eastern_white", materialType="Generic")
mat.setProperty("diffuse",      (232, 208, 152))   # 8-bit sRGB
mat.setProperty("metallic",     0.000)
mat.setProperty("roughness",    0.600)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Eastern White Pine (Pinus strobus) \u00b7 finish: woodgrain",
  "baseColor": {
    "r": 0.807,
    "g": 0.6308,
    "b": 0.314
  },
  "metallic": 0.0,
  "roughness": 0.6,
  "ior": 1.45,
  "opacity": 1.0,
  "anisotropyLevel": 0.6,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_pine_eastern_white",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.807,
          0.6308,
          0.314,
          1.0
        ],
        "metallicFactor": 0.0,
        "roughnessFactor": 0.6
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 1.45
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Eastern White Pine (Pinus strobus) · finish: woodgrain
def Material "mat_pine_eastern_white" {
    token outputs:surface.connect = </mat_pine_eastern_white/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.807, 0.6308, 0.314)
        float   inputs:metallic     = 0.000
        float   inputs:roughness    = 0.600
        float   inputs:ior          = 1.450
        float   inputs:opacity      = 1.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material

Citations

  • book · USDA Forest Products Laboratory, *Wood Handbook: Wood as an Engineering Material* (FPL-GTR-282, 2021).