NDZ THE NODE EDITOR AT THE ROOT · TX-2 1966 / RAND 1968
DATA-FLOWnode & wire · 1966
CONTROL-FLOWflowchart · 1968

Drop a node

Drag a node by its header. Drag from a right-side port into a left-side port to wire them — a pulse runs the wire when a value moves. A node recomputes the instant its inputs arrive; there is no order and no run button. Click a wire to cut it.

Live value

nodes 0
wires 0
The graph holds no clock. Change any Number and every value downstream re-settles at once — that is the data-flow idea William Sutherland put on the TX-2 in 1966, the same machine that, three years earlier, drew his brother's Sketchpad.

Stamp a symbol

Drag a symbol by its body; drag from its bottom handle to another symbol to draw a control arrow. Double-tap to edit its text — a Process holds a statement like n = n - 1, a Decision a test like n > 0, an I/O a print n. A Decision takes two arrows: the first is YES, the second NO. Then RUN — and a real little interpreter walks the chart you drew.
idle

Variables

— none yet —

Output

at · step 0
GRaIL — Ellis, Heafner and Sibley at RAND, ca. 1968 — let an analyst draw a flowchart on a tablet and then run it. Unlike the wire graph next door, this one is all about order: do this, then that, branch, loop back. The countdown below really counts.
CLASSICERY · v1.1 · NDZ · CART 016 / 019 · GENRE: PHOSPHOR
CLASSICERY v1.1 NDZ GRaIL + TX-2 A CLASSICERY ROOM CART 016 / 019 GENRE: PHOSPHOR
Room NDZ · a Classicery room
Period reference Sutherland's TX-2 (1966) · RAND's GRaIL (demoed 1968, RM-5999-ARPA 1969)
Recreation v1.1 · Classicery
Two playgrounds, one screen, a toggle between them — because the node editor everyone uses now forked at the root into two ways of thinking. Drag-and-wire on the left is data-flow: a value just is, and everything downstream follows at once. The flowchart on the right is control-flow: do this, then that, branch, loop back — and it really runs. William Sutherland drew the first on Lincoln Lab's TX-2 in 1966; Ellis, Heafner and Sibley drew the second on RAND's tablet around 1968. Houdini, Nuke, Grasshopper, Substance, Blender's shader graph — descendants of the green side. Scratch, the no-code builders, every branching wizard — descendants of the cyan.

No proprietary code, icons, or assets were used. Classicery is not affiliated with, endorsed by, or associated with any of the companies or persons who created the original software. All trademarks belong to their respective owners.
CH 01 / 09
CHAPTER
01 / 09