Twenty-six apps, each real, none of them ready for their own card yet.
The front page only gives a card to something once it’s shipping a real web app or a signed Mac build. Everything below that line still exists — sketched, scoped, sometimes half-built — it just hasn’t earned its own front-door yet. Nothing here is abandoned. When one of these ships, it graduates back out to its own card; until then, this is where to find it.
Parametric automotive form explorer. The moment before commitment.
Text-to-3D inscription and excavation. Words given the weight of physical force.
Satirical pitch deck generator. The boundary between sincere specification and parody.
Application generator. Conceptual ambition that borders on hubris.
One Renato sidebar in Blender. A bunch of fun nonsense for object and world building — trunk plus five satellites.
3D mesh collage and metamashup. Nothing original, everything transformed.
Computational fluid design. Liquid as a design material. Spigot on, fluid flowing.
Multi-modal sensory 3D generation. Closer to playing an instrument than operating a tool.
Twenty-five-voice critical response instrument. Drop an artifact. The panel responds.
An iPhone in your pocket, AirPods on your head, a Mac in the other room. Twenty channels broadcasting at sixty hertz, dropped into Blender so the geometry breathes with your pulse and turns when you turn.
Eleven Rhino/Grasshopper plugins under one Renato tab — arbor, Branchia, gush, HerbiBrush, Hiero, inForme, Puffery (gh), RenAudio, Spall (gh), Wove, Ghosthopper. One page, one cabinet.
Parametric shoe last design. The biomechanical argument about how a foot should behave inside a shoe.
UI archaeology playground. Twelve hundred interface artifacts, compulsively hoarded.
Data intelligence surface. Hilariously unfinished. Feed it a file and watch it go to work.
Blobject creation engine. Looks like a toy. Is a toy. That is entirely the point.
Pixel-to-sculpture. Paint a 32x32 icon, extrude by value, smooth, paint with AI.
Pose a chair, a table. Figures enter the range. Pedagogical ergonomics — geometry first.
Native Metal path tracer. The same brief Rendre carries now, reached the long way.
UltraParadoxical Visualization Engine. Both powerful and simple. Whether it succeeds is the kind of question it is designed to provoke.
Parametric tread and outsole design. The part of the shoe you destroy by walking in it.
Wave interference surface sculptor. Digital spall: the artifacts of simulated force.
Parametric ring design. Two paths into the same engine — craft-first or describe what you want.
Hands in empty space. Webcam hand tracking, pinch to draw curves, no headset required.
Expressive NURBS surface modeler. Deep, but hides its complexity.
A hybrid graphic design engine. The back of the page, where pixels and curves and fat little bodies are the same animal seen from different sides.
Fabric simulation and material science. Textiles analysis in powers of ten.