Mold cavity blasted with #240 aluminum-oxide media — coarser than D1 (#11 glass bead). Reads as a deeper-textured matte on the molded part, hides every cosmetic defect, the texture for parts whose substrate has knit lines / surface defects you simply don't want to see.
SPI / SPE finish D2 — dry blast with #240 aluminum-oxide media on tool-steel cavity. Surface roughness Ra ~1.0 µm (vs. D1 ~0.8 µm). The aluminum oxide cuts more aggressively than glass bead, giving sharper micro-peaks and slightly more open texture. Standard spec for industrial parts, equipment housings, hidden structural plastics where the cosmetic register doesn't matter and the texture is the cheapest defect-hiding option.
character — deeper matte texture, fully diffuse, defect-hiding industrial register.
SPI / SPE Mold Surface Finish standards (A-1 through D-3); VDI 3400 mold-cavity texture reference plates.
House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, applications, and finishes — equal weight, citable everywhere, so a student can move from "what is this" toward "what's actually buildable here, now, by me." Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway, Lefteri, Forty, Sparke, ASM, GIA. Every voice: Voices.
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