Every material on this site shows a sphere. Two different things render that sphere depending on context: a stylized CSS proxy at thumbnail size, and a real-time WebGL render on entry-page heroes. This page is the map.
A gradient ball, finish-aware, drawn entirely in CSS from the entry's authored palette (base / highlight / shadow / accent). Owns every thumbnail position — listing pages, by-finish gallery, substitute pills, search results — and stands as the fallback for browsers without WebGL2 or for users who turn the live preview off in Preferences. Stylized, never claims to be photoreal, scales to six hundred entries cheaply, reads as the right family of material at sphere-thumbnail distance.
A real-time Three.js MeshPhysicalMaterial sphere, lit by a synthetic studio environment, draggable. Renders on every entry-page hero across every category — metals, woods, polymers, ceramics, paints, textiles, gemstones, glass. Same derive_pbr() values that feed the Blender / Rhino / glTF / USD snippets drive what you see here; one source of truth, one renderer. Optional — disabled per browser in Preferences for slower hardware.
One render path, every material. Earlier rounds carried four — CSS proxy, WebGL with hand-tuned per-family recipes, Cycles turntables baked from a third-party material library, static Cycles renders — and each fell down at a different boundary: the WebGL recipe couldn't reach gem refraction, the Cycles library didn't cover all 25 gemstones, the static renders didn't rotate. Replacing the lot with a single MeshPhysicalMaterial setup lit by a synthetic environment gets one code path that carries every category, including the gems that broke earlier passes. The CSS proxy stays as the floor — never wrong, never over-promising, always there.
Open any entry page. The hero sphere is the live render, drag it to rotate. Click into a thumbnail elsewhere (on listings, in the by-finish gallery, on a substitute pill) and you're looking at the CSS proxy. They share the same authored palette, so the family read is consistent across both — what you see in the listing matches what you see on the entry page, just at lower fidelity.
If the live preview is missing on an entry page, your browser doesn't support WebGL2 (rare) or the Live Preview is turned off in Preferences. The CSS proxy fills the spot.
House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, applications, and finishes — equal weight, citable everywhere, with cost-over-volume curves, trade-off profiles, equipment-tier filters, and second-life paths layered onto the data so a student can move from "what is this" toward "what's actually buildable here, now, by me." Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway's Material World on raw materials, Lefteri's Making It on processes, Forty's Concrete and Culture, Sparke's Design in Context, Bürdek's Design: History, Theory and Practice of Product Design, Schröpfer's Material Design on materials in architecture, Winchester's The Perfectionists on tolerance, Minshall's Your Life Is Manufactured on the global supply chain, von Busch's Making Trouble on material activism, Were's How Materials Matter, Hegger / Drexler / Zeumer's Basics Materials, Untracht and McCreight on metalsmithing, USDA Forest Products Lab on woods, GIA on gemstones, Schott / CoorsTek / Toray / Owens Corning datasheets, MakeItFrom for verifiable property numbers, ASM Handbook, ISO standards. Museum holdings draw from the Met, MAD, V&A, Smithsonian American Art Museum, Newark Museum of Art, British Museum, Heard Museum, Smithsonian NMAI, Eiteljorg Museum, Philadelphia Museum of Art, Cranbrook Art Museum, and Grand Rapids Art Museum — collection-record permalinks only, designer overview pages and exhibition listings excluded. Voice blocks now ride on every entry kind — material, process, application, and finish — and include Ruskin on iron, Anni Albers on twining, Greg Lynn on the shred-and-teeth NURBS lineage, Pugin on the metal that won't be hammered, Barthes / Yanagi / Benjamin channeled within their philosophy; Sparke, Bürdek, Forty, Conway, Schröpfer, Minshall, von Busch, Lefteri, Pat Pruitt, Mary Lee Hu, Tom Joyce, Albert Paley, and the rest of the contemporary makers quoted verbatim with citation. All cited.
Local to this browser. No cloud, no account, no telemetry.