A downloadable PBR materials library — the same Principled-BSDF values that light every sphere on this site, exported as MaterialX + JSON per material, with install scripts for Blender and Rhino on macOS. Drop into any modern renderer; what you see in the browser preview is what your modeler will load.
The bundle includes per-material .mtlx (MaterialX 1.38, ingestible by Houdini/Karma/Renderman/V-Ray/Octane/Maya), .json (ForMatter's own PBR record with citations), a manifest, install scripts, and licenses. CC BY-NC 4.0 for the data, MIT for the install scripts.
~/ForMaterials/ works).install/install_blender.py.Re-runnable. Each release overwrites the prior install.
install/install_rhino.py.Rhino on Mac doesn't have an OS-level material library — installing into the document is the supported path.
The .mtlx files are spec-correct against MaterialX 1.38 standard_surface. Houdini, Karma, Renderman, V-Ray, Octane, Maya, USD-aware tools — all ingest directly.
No install script needed. Open materials/<id>.mtlx in your renderer.
House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, applications, and finishes — equal weight, citable everywhere, so a student can move from "what is this" toward "what's actually buildable here, now, by me." Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway, Lefteri, Forty, Sparke, ASM, GIA. Every voice: Voices.
Local to this browser. No telemetry.