ForMatter/Materials/metal/Argentium Silver 935
mat_silver_argentium_935

Argentium Silver 935

precious metal alloy, germanium-modified silver · Argentium, Ag-Cu-Ge, germanium silver, .935 Argentium
metallic 0.00
hue shift +0°

Sterling's quieter cousin — 93.5% silver, but the copper has been partially replaced with germanium, which forms a clear oxide skin on the surface and stops the alloy from tarnishing the way sterling does. No fire-scale during soldering, no patchy gray after a week in a drawer, and it precipitation-hardens harder than sterling can. The trade is a slightly higher cost and a slightly different working feel, both of which most metalsmiths take in stride.

Ag 93.5 / Cu balance / Ge 1.1–1.4 patented composition developed by Peter Johns and colleagues at the Art and Design Research Institute, Middlesex University, with U.S. utility-patent protection sought from 1994 (US 6,168,071 issued 2001). Germanium preferentially oxidizes at the surface, forming a transparent GeO₂ layer that suppresses both fire-scale (subsurface Cu₂O) and atmospheric tarnish. Age-hardens at 300 °C / 30 min to ~140 HV. Solidus ~815 °C, liquidus ~879 °C per manufacturer data — a longer working window than sterling.

mechanical

  • tensile_strength_mpa_annealed215
  • tensile_strength_mpa_age_hardened470
  • yield_strength_mpa_annealed115
  • hardness_vickers_annealed64
  • hardness_vickers_age_hardened142
  • density_kg_m310380
source: Argentium International technical data; Johnson patent disclosures

thermal

  • liquidus_c879
  • solidus_c815
source: Argentium International datasheet (Argentium 935 Pro)

Sustainability

  • embodied carbon kg co2e per kg132
  • sourceEditorial estimate from ICE / Granta CES EduPack class databases — industry mean, with cradle-to-gate boundary unless otherwise noted. Embodied carbon for any specific product depends on supplier mix, recycled content, and energy grid; verify against a primary source before using these numbers in a sustainability claim.
  • embodied carbon recycled kg co2e per kg30
  • recyclabilityvery high — refiner-recoverable; germanium content low enough that it does not interfere with re-refinement
  • biodegradableFalse
  • certificationsRJC Code of Practices (via licensed mills)
visual
noticeably whiter than sterling — closer to platinum than to traditional silver — with no fire-scale shadowing after torch work
tactile
feels slightly stiffer than sterling at the same gauge; takes a longer-lived high polish
weight perception
heavy
acoustic
ring similar to sterling, slightly brighter

PBR starter values

Principled BSDF defaults derived from the sphere metallic finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.

# finish:      metallic
albedo        #c5c5d0
metallic      1.00
roughness     0.25
ior           1.45
transmission  0.00
clearcoat     0.00
sheen         0.00
anisotropic   0.00
copy as JSON
{
  "albedo": "#c5c5d0",
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "transmission": 0.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.0
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Argentium Silver 935 · finish: metallic
import bpy
mat = bpy.data.materials.new(name="mat_silver_argentium_935")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.5583, 0.5583, 0.6308, 1.0)
bsdf.inputs["Metallic"].default_value           = 1.000
bsdf.inputs["Roughness"].default_value          = 0.250
bsdf.inputs["IOR"].default_value                = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.000
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Argentium Silver 935 · finish: metallic
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_silver_argentium_935", materialType="Generic")
mat.setProperty("diffuse",      (197, 197, 208))   # 8-bit sRGB
mat.setProperty("metallic",     1.000)
mat.setProperty("roughness",    0.250)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Argentium Silver 935 \u00b7 finish: metallic",
  "baseColor": {
    "r": 0.5583,
    "g": 0.5583,
    "b": 0.6308
  },
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "opacity": 1.0,
  "anisotropyLevel": 0.0,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_silver_argentium_935",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.5583,
          0.5583,
          0.6308,
          1.0
        ],
        "metallicFactor": 1.0,
        "roughnessFactor": 0.25
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 1.45
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Argentium Silver 935 · finish: metallic
def Material "mat_silver_argentium_935" {
    token outputs:surface.connect = </mat_silver_argentium_935/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.5583, 0.5583, 0.6308)
        float   inputs:metallic     = 1.000
        float   inputs:roughness    = 0.250
        float   inputs:ior          = 1.450
        float   inputs:opacity      = 1.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material