ForMatter/Materials/metal/Argentium Silver 935
mat_silver_argentium_935

Argentium Silver 935

precious metal alloy, germanium-modified silver · Argentium, Ag-Cu-Ge, germanium silver, .935 Argentium

Sterling's quieter cousin — 93.5% silver, but the copper has been partially replaced with germanium, which forms a clear oxide skin on the surface and stops the alloy from tarnishing the way sterling does. No fire-scale during soldering, no patchy gray after a week in a drawer, and it precipitation-hardens harder than sterling can. The trade is a slightly higher cost and a slightly different working feel, both of which most metalsmiths take in stride.

Ag 93.5 / Cu balance / Ge 1.1–1.4 patented composition developed by Peter Johns and colleagues at the Art and Design Research Institute, Middlesex University, with U.S. utility-patent protection sought from 1994 (US 6,168,071 issued 2001). Germanium preferentially oxidizes at the surface, forming a transparent GeO₂ layer that suppresses both fire-scale (subsurface Cu₂O) and atmospheric tarnish. Age-hardens at 300 °C / 30 min to ~140 HV. Solidus ~815 °C, liquidus ~879 °C per manufacturer data — a longer working window than sterling.

mechanical

  • tensile_strength_mpa_annealed215
  • tensile_strength_mpa_age_hardened470
  • yield_strength_mpa_annealed115
  • hardness_vickers_annealed64
  • hardness_vickers_age_hardened142
  • density_kg_m310380
source: Argentium International technical data; Johnson patent disclosures

thermal

  • liquidus_c879
  • solidus_c815
source: Argentium International datasheet (Argentium 935 Pro)

Sustainability

  • embodied carbon kg co2e per kg132
  • sourceEditorial estimate from ICE / Granta CES EduPack class databases — industry mean, with cradle-to-gate boundary unless otherwise noted. Embodied carbon for any specific product depends on supplier mix, recycled content, and energy grid; verify against a primary source before using these numbers in a sustainability claim.
  • embodied carbon recycled kg co2e per kg30
  • recyclabilityvery high — refiner-recoverable; germanium content low enough that it does not interfere with re-refinement
  • biodegradableFalse
  • certificationsRJC Code of Practices (via licensed mills)
visual
noticeably whiter than sterling — closer to platinum than to traditional silver — with no fire-scale shadowing after torch work
tactile
feels slightly stiffer than sterling at the same gauge; takes a longer-lived high polish
weight perception
heavy
acoustic
ring similar to sterling, slightly brighter

PBR starter values

finish · metallic — open for table, JSON, host snippets, downloads

Principled BSDF defaults derived from the sphere metallic finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →

# finish:                   metallic
albedo                      #c5c5d0
metallic                    1.00
roughness                   0.25
ior                         1.45
transmission                0.00
clearcoat                   0.00
sheen                       0.00
anisotropic                 0.00
copy as JSON
{
  "albedo": "#c5c5d0",
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "transmission": 0.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.0
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Argentium Silver 935 · finish: metallic
import bpy
mat = bpy.data.materials.new(name="mat_silver_argentium_935")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.5583, 0.5583, 0.6308, 1.0)
bsdf.inputs["Metallic"].default_value           = 1.000
bsdf.inputs["Roughness"].default_value          = 0.250
bsdf.inputs["IOR"].default_value                = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.000
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Argentium Silver 935 · finish: metallic
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_silver_argentium_935", materialType="Generic")
mat.setProperty("diffuse",      (197, 197, 208))   # 8-bit sRGB
mat.setProperty("metallic",     1.000)
mat.setProperty("roughness",    0.250)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Argentium Silver 935 \u00b7 finish: metallic",
  "baseColor": {
    "r": 0.5583,
    "g": 0.5583,
    "b": 0.6308
  },
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "opacity": 1.0,
  "anisotropyLevel": 0.0,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_silver_argentium_935",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.5583,
          0.5583,
          0.6308,
          1.0
        ],
        "metallicFactor": 1.0,
        "roughnessFactor": 0.25
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 1.45
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Argentium Silver 935 · finish: metallic
def Material "mat_silver_argentium_935" {
    token outputs:surface.connect = </mat_silver_argentium_935/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.5583, 0.5583, 0.6308)
        float   inputs:metallic     = 1.000
        float   inputs:roughness    = 0.250
        float   inputs:ior          = 1.450
        float   inputs:opacity      = 1.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material

Second life

repairabilityvery high — solders and forms like sterling but with reduced firescale concerns; the modern bench standard for tarnish-resistant fine jewelry.
recyclabilityvery high — refiner-recoverable to fine silver and re-alloyed.
disposal pathprecious-metals refiner.
typical longevity200 years (typical)
failure modes
  • slow tarnish (significantly slower than sterling because germanium addition retards sulfide formation)
  • fatigue cracks in cold-worked thin sections without anneal

Argentium International technical literature; Stuller / Rio Grande Argentium specification sheets.