ForMatter/Materials/metal/Argentium Silver 960
mat_silver_argentium_960

Argentium Silver 960

precious metal alloy, high-purity germanium-modified silver · Argentium 960, Ag-Cu-Ge premium, .960 Argentium
metallic 0.00
hue shift +0°

Argentium pushed up the silver content as far as the alloy chemistry tolerates — 96.0% Ag — and kept the germanium that makes Argentium not tarnish. Whiter than sterling, very nearly as bright as fine silver, and harder than fine silver after age-hardening. The trade-off is cost and a slightly narrower working window, both of which read as luxury rather than penalty in a wedding-band-grade context.

Ag 96.0 / Cu balance / Ge 1.2 nominal — a higher-silver member of the Argentium-family compositions developed by Peter Johns at Middlesex University. Higher silver content shifts color toward fine silver and reduces overall copper-related tarnish risk further; germanium passivation behavior is preserved. Age-hardens at 300 °C / 30 min to ~125 HV — softer than 935 Argentium when fully hardened, harder than fine silver under any treatment.

mechanical

  • tensile_strength_mpa_annealed175
  • tensile_strength_mpa_age_hardened380
  • hardness_vickers_annealed50
  • hardness_vickers_age_hardened125
  • density_kg_m310410
source: Argentium International technical data

thermal

  • liquidus_c920
  • solidus_c890
source: Argentium International datasheet (Argentium 960 / 940 Pro range)

Sustainability

  • embodied carbon kg co2e per kg138
  • sourceEditorial estimate from ICE / Granta CES EduPack class databases — industry mean, with cradle-to-gate boundary unless otherwise noted. Embodied carbon for any specific product depends on supplier mix, recycled content, and energy grid; verify against a primary source before using these numbers in a sustainability claim.
  • embodied carbon recycled kg co2e per kg31
  • recyclabilityvery high — refiner-recoverable
  • biodegradableFalse
  • certificationsRJC Code of Practices (via licensed mills)
visual
the whitest silver alloy in commercial use without rhodium plating, mirror-bright with a tone closer to platinum than to sterling
tactile
softer-feeling than 935 in the hand but still working-stable, takes the longest-lived high polish of the silver family
weight perception
heavy
acoustic
clear bright ring

PBR starter values

Principled BSDF defaults derived from the sphere metallic finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.

# finish:      metallic
albedo        #cccdd6
metallic      1.00
roughness     0.25
ior           1.45
transmission  0.00
clearcoat     0.00
sheen         0.00
anisotropic   0.00
copy as JSON
{
  "albedo": "#cccdd6",
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "transmission": 0.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.0
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Argentium Silver 960 · finish: metallic
import bpy
mat = bpy.data.materials.new(name="mat_silver_argentium_960")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.6038, 0.6105, 0.6724, 1.0)
bsdf.inputs["Metallic"].default_value           = 1.000
bsdf.inputs["Roughness"].default_value          = 0.250
bsdf.inputs["IOR"].default_value                = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.000
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Argentium Silver 960 · finish: metallic
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_silver_argentium_960", materialType="Generic")
mat.setProperty("diffuse",      (204, 205, 214))   # 8-bit sRGB
mat.setProperty("metallic",     1.000)
mat.setProperty("roughness",    0.250)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Argentium Silver 960 \u00b7 finish: metallic",
  "baseColor": {
    "r": 0.6038,
    "g": 0.6105,
    "b": 0.6724
  },
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "opacity": 1.0,
  "anisotropyLevel": 0.0,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_silver_argentium_960",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.6038,
          0.6105,
          0.6724,
          1.0
        ],
        "metallicFactor": 1.0,
        "roughnessFactor": 0.25
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 1.45
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Argentium Silver 960 · finish: metallic
def Material "mat_silver_argentium_960" {
    token outputs:surface.connect = </mat_silver_argentium_960/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.6038, 0.6105, 0.6724)
        float   inputs:metallic     = 1.000
        float   inputs:roughness    = 0.250
        float   inputs:ior          = 1.450
        float   inputs:opacity      = 1.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material