ForMatter/Materials/metal/Argentium Silver 960
mat_silver_argentium_960

Argentium Silver 960

precious metal alloy, high-purity germanium-modified silver · Argentium 960, Ag-Cu-Ge premium, .960 Argentium

Argentium pushed up the silver content as far as the alloy chemistry tolerates — 96.0% Ag — and kept the germanium that makes Argentium not tarnish. Whiter than sterling, very nearly as bright as fine silver, and harder than fine silver after age-hardening. The trade-off is cost and a slightly narrower working window, both of which read as luxury rather than penalty in a wedding-band-grade context.

Ag 96.0 / Cu balance / Ge 1.2 nominal — a higher-silver member of the Argentium-family compositions developed by Peter Johns at Middlesex University. Higher silver content shifts color toward fine silver and reduces overall copper-related tarnish risk further; germanium passivation behavior is preserved. Age-hardens at 300 °C / 30 min to ~125 HV — softer than 935 Argentium when fully hardened, harder than fine silver under any treatment.

mechanical

  • tensile_strength_mpa_annealed175
  • tensile_strength_mpa_age_hardened380
  • hardness_vickers_annealed50
  • hardness_vickers_age_hardened125
  • density_kg_m310410
source: Argentium International technical data

thermal

  • liquidus_c920
  • solidus_c890
source: Argentium International datasheet (Argentium 960 / 940 Pro range)

Sustainability

  • embodied carbon kg co2e per kg138
  • sourceEditorial estimate from ICE / Granta CES EduPack class databases — industry mean, with cradle-to-gate boundary unless otherwise noted. Embodied carbon for any specific product depends on supplier mix, recycled content, and energy grid; verify against a primary source before using these numbers in a sustainability claim.
  • embodied carbon recycled kg co2e per kg31
  • recyclabilityvery high — refiner-recoverable
  • biodegradableFalse
  • certificationsRJC Code of Practices (via licensed mills)
visual
the whitest silver alloy in commercial use without rhodium plating, mirror-bright with a tone closer to platinum than to sterling
tactile
softer-feeling than 935 in the hand but still working-stable, takes the longest-lived high polish of the silver family
weight perception
heavy
acoustic
clear bright ring

PBR starter values

finish · metallic — open for table, JSON, host snippets, downloads

Principled BSDF defaults derived from the sphere metallic finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →

# finish:                   metallic
albedo                      #cccdd6
metallic                    1.00
roughness                   0.25
ior                         1.45
transmission                0.00
clearcoat                   0.00
sheen                       0.00
anisotropic                 0.00
copy as JSON
{
  "albedo": "#cccdd6",
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "transmission": 0.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.0
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Argentium Silver 960 · finish: metallic
import bpy
mat = bpy.data.materials.new(name="mat_silver_argentium_960")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.6038, 0.6105, 0.6724, 1.0)
bsdf.inputs["Metallic"].default_value           = 1.000
bsdf.inputs["Roughness"].default_value          = 0.250
bsdf.inputs["IOR"].default_value                = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.000
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Argentium Silver 960 · finish: metallic
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_silver_argentium_960", materialType="Generic")
mat.setProperty("diffuse",      (204, 205, 214))   # 8-bit sRGB
mat.setProperty("metallic",     1.000)
mat.setProperty("roughness",    0.250)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Argentium Silver 960 \u00b7 finish: metallic",
  "baseColor": {
    "r": 0.6038,
    "g": 0.6105,
    "b": 0.6724
  },
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "opacity": 1.0,
  "anisotropyLevel": 0.0,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_silver_argentium_960",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.6038,
          0.6105,
          0.6724,
          1.0
        ],
        "metallicFactor": 1.0,
        "roughnessFactor": 0.25
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 1.45
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Argentium Silver 960 · finish: metallic
def Material "mat_silver_argentium_960" {
    token outputs:surface.connect = </mat_silver_argentium_960/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.6038, 0.6105, 0.6724)
        float   inputs:metallic     = 1.000
        float   inputs:roughness    = 0.250
        float   inputs:ior          = 1.450
        float   inputs:opacity      = 1.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material

Second life

repairabilityvery high — same as Argentium 935 with slightly higher silver content.
recyclabilityvery high — refiner-recoverable.
disposal pathprecious-metals refiner.
typical longevity200 years (typical)
failure modes
  • same as Argentium 935 — slow tarnish, fatigue without anneal

Argentium International technical literature.