BSuite

WIP Renato Blenderings

blender add-on suite

One sidebar. A bunch of fun nonsense for object and world building.

bornApril 2026·currentsatellites at v0.2–v0.4, SmoothD + Carding at v0.2.0 · May 9, 2026

Renato sidebar in Blender — Forking add-on generating a withered tree, Renatogenesis collapsed above

A bunch of add-ons sharing one Renato sidebar tab in Blender. A trunk that draws braids, chopsticks, animated postmodern bouquets, Memphis glyph grids, pillow-inflated text, a terraformer, tree builder, a universal architecture engine with thirty-three architect skins, and features to make Blender behave more like other software.

  • ΔRenatogenesis — procedural worlds.
  • ΨForking — trees, shrubs, vines.
  • ΠMassive — architecture engine; thirty-three architect hands.
  • ΥGrow — animated emergence; buildings keyframe into being.
  • ΩRavage — destruction, decay, morph; what was built may have to die.
  • Civilize — power lines, pipes, fences, drainage.
  • ΞAether — light, time of day, atmosphere.
  • ΛRenato Loom — the spine that ties them.
  • SmoothD — SubD modeling palette, in Blender’s voice.
  • Carding — quad remesher; combs tangled topology into field-aligned quads.

Most output is tagged for live edit; most bake manifold and print-ready meshes. Each world-building engine carries Generate, Destroy, and Animate — all three callable from the sidebar or from a small MCP surface.

branching — BSuite is not ready to meet you yet.