Leather grown rather than tanned — fine mycelial mats cultivated for 1–3 weeks on a substrate, harvested as a sheet, stabilized with mild tanning. Mylo (Bolt Threads, partnered with Stella McCartney, Adidas, Lululemon) and Reishi (MycoWorks, partnered with Hermès) are the two highest-profile commercial efforts. Renewable, low-water, and visually convincing as a leather substitute at the high-fashion price point.
Cultivated mycelial mat from fungi (varying genus by producer — *Ganoderma* for Reishi, proprietary species for Mylo) grown on agricultural substrate, harvested as sheet, pressed and tanned with mild plant-based finishes. Tensile and tear performance comparable to bovine leather of equivalent thickness. Surface texture engineerable through cultivation conditions and finishing pressure. Production economics still developing — pricing comparable to fine leather.
Principled BSDF defaults derived from the sphere fibrous finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.
# finish: fibrous albedo #a07850 metallic 0.00 roughness 0.70 ior 1.45 transmission 0.00 clearcoat 0.00 sheen 0.70 anisotropic 0.50
{
"albedo": "#a07850",
"metallic": 0.0,
"roughness": 0.7,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.0,
"sheen": 0.7,
"anisotropic": 0.5
}
# Blender 4.x — Principled BSDF
# Mushroom Leather (Mylo / Reishi) · finish: fibrous
import bpy
mat = bpy.data.materials.new(name="mat_mushroom_leather_mylo")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.3515, 0.1878, 0.0802, 1.0)
bsdf.inputs["Metallic"].default_value = 0.000
bsdf.inputs["Roughness"].default_value = 0.700
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.700
bsdf.inputs["Anisotropic"].default_value = 0.500
# KeyShot 11+ — lux Python API, Generic material
# Mushroom Leather (Mylo / Reishi) · finish: fibrous
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_mushroom_leather_mylo", materialType="Generic")
mat.setProperty("diffuse", (160, 120, 80)) # 8-bit sRGB
mat.setProperty("metallic", 0.000)
mat.setProperty("roughness", 0.700)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Mushroom Leather (Mylo / Reishi) \u00b7 finish: fibrous",
"baseColor": {
"r": 0.3515,
"g": 0.1878,
"b": 0.0802
},
"metallic": 0.0,
"roughness": 0.7,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.5,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_mushroom_leather_mylo",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.3515,
0.1878,
0.0802,
1.0
],
"metallicFactor": 0.0,
"roughnessFactor": 0.7
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
},
"KHR_materials_sheen": {
"sheenColorFactor": [
1.0,
1.0,
1.0
],
"sheenRoughnessFactor": 0.7
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Mushroom Leather (Mylo / Reishi) · finish: fibrous
def Material "mat_mushroom_leather_mylo" {
token outputs:surface.connect = </mat_mushroom_leather_mylo/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.3515, 0.1878, 0.0802)
float inputs:metallic = 0.000
float inputs:roughness = 0.700
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
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Materials and processes for people who design and make things.
A local-first library of materials, processes, and applications, equal weight, citable everywhere. Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway's Material World on raw materials, Lefteri's Making It on processes, Untracht and McCreight on metalsmithing, USDA Forest Products Lab on woods, GIA on gemstones, Schott / CoorsTek / Toray / Owens Corning datasheets, MakeItFrom for verifiable property numbers, ASM Handbook, ISO standards. Voice blocks: Barthes, Yanagi, Benjamin channeled within their philosophy; Lefteri verbatim. All cited.
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