ForMatter/Materials/metal/Aluminum Bronze (C95400, Sculpture / Marine Cast Bronze)
mat_bronze_cast_art_c95400

Aluminum Bronze (C95400, Sculpture / Marine Cast Bronze)

copper-aluminum-iron alloy, sand or investment casting, marine and sculpture canon · C95400, aluminum bronze, sculpture bronze (one of several alloys used as such), marine bronze, lost-wax cast bronze

The bronze of every modern cast-bronze sculpture, every marine propeller, every salt-water-immersion fitting, every chemical-process pump. Aluminum bronze (C95400 in the US designation, CuAl10Fe3Mn2 in European) is a copper-aluminum alloy with the corrosion resistance of stainless steel, the strength of mild steel, the workability of brass, and a surface that polishes to a warm gold-brown reading. Distinct from the silicon-bronze (C87600) traditionally used for art casting (sculpture-grade silicon bronze pours and chases beautifully); C95400 is the marine / industrial-tier bronze that has crossed into modern sculpture for its color and exterior weathering. The lost-wax (investment casting) process is the canonical sculpture-bronze pour — wax positive, refractory shell, wax burnout, bronze pour, shell removal, chase / patina. Walla Walla Foundry, Polich Tallix, Carlson Arts and Castings are the contemporary US fine-art bronze-casting houses. Industrial: Ampco Metal, Atlas Bronze, Concast Metal Products. Buy as ingot from Atlas Metal / Concast for foundry work, as machined stock from McMaster.

Copper-base alloy, composition Cu 83-89.5 / Al 10-11.5 / Fe 3-5 / Mn ≤0.5 (weight percent) per ASTM B148. Density 7450 kg/m³. Tensile strength 515-620 MPa as-cast. Yield strength 200-275 MPa. Elongation 12-18 percent. Brinell hardness 150-180 BHN. Modulus of elasticity 110 GPa. Corrosion resistance excellent in seawater (the marine-propeller property), excellent in dilute acids and most chemical-process environments; passivating aluminum oxide layer the protection mechanism. Strength higher than ordinary bronzes (silicon bronze, tin bronze) and stainless steel grades 304/316 — used as bearing material under heavy load and as gear material where ferrous gears would corrode. Casting properties: pours at 1100-1200 °C; sand casting and investment casting both standard; gating and risering similar to other bronzes. Surface character as-cast warm gold-brown; chases (mechanical / abrasive cleanup of casting surface) to mirror polish; takes patina (chemical surface coloring with various oxidizing solutions — ammonium sulfide for browns, ferric nitrate for greens, cupric nitrate for blue-greens) for sculpture finishing. Welds with TIG and MIG using matched-composition filler; heat-treats to relieve casting stress (annealing 600 °C, hour-soak, slow cool).

mechanical

  • density_kg_m37450
  • tensile_strength_mpa565
  • yield_strength_mpa240
  • elongation_percent15
  • brinell_hardness_bhn165
source: ASTM B148 (cast aluminum bronze); CDA Pub. A1376 (Copper Development Association alloy data); Atlas Bronze technical sheets

Sustainability

  • embodied carbon kg co2e per kg6.0
  • sourceEditorial estimate from ICE / Granta CES EduPack class data for copper alloys, cradle-to-gate. Recycled-content bronze (most foundry bronze contains 30-70 percent recycled material) shifts this downward.
  • recyclabilityvery high — copper alloys are among the most-recycled industrial metals; bronze sculpture and industrial scrap re-enter the foundry cycle indefinitely
  • biodegradableFalse
  • certificationsASTM B148 (cast aluminum bronze), CDA Pub. A1376 (Copper Development Association alloy ID), ABS / Lloyd's marine certifications for marine-grade variants
  • localityprimary US production via Atlas Bronze (Ohio), Concast Metal Products (Ohio), Ampco Metal (US/Switzerland); fine-art casting via Walla Walla Foundry (WA), Polich Tallix (NY), Carlson Arts and Castings (CO)
visual
warm gold-brown freshly cast and chased; takes patina (browns, greens, blue-greens) under chemical treatment for sculpture work; weathers naturally to a green-brown over years outdoors
tactile
smooth and cool to the touch on chased / polished surfaces; rougher with as-cast texture if left unworked; the hand of a substantial sculptural material
weight perception
very heavy — denser than steel per volume; teaches the body what cast bronze means
acoustic
the canonical bronze ring when struck — the low damping of copper alloys gives the deep bell-tone that has carried bronze through the bell-casting tradition

PBR starter values

finish · metallic — open for table, JSON, host snippets, downloads

Principled BSDF defaults derived from the sphere metallic finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →

# finish:                   metallic
albedo                      #a07848
metallic                    1.00
roughness                   0.30
ior                         1.45
transmission                0.00
clearcoat                   0.00
sheen                       0.00
anisotropic                 0.00
copy as JSON
{
  "albedo": "#a07848",
  "metallic": 1.0,
  "roughness": 0.3,
  "ior": 1.45,
  "transmission": 0.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.0
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Aluminum Bronze (C95400, Sculpture / Marine Cast Bronze) · finish: metallic
import bpy
mat = bpy.data.materials.new(name="mat_bronze_cast_art_c95400")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.3515, 0.1878, 0.0648, 1.0)
bsdf.inputs["Metallic"].default_value           = 1.000
bsdf.inputs["Roughness"].default_value          = 0.300
bsdf.inputs["IOR"].default_value                = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.000
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Aluminum Bronze (C95400, Sculpture / Marine Cast Bronze) · finish: metallic
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_bronze_cast_art_c95400", materialType="Generic")
mat.setProperty("diffuse",      (160, 120, 72))   # 8-bit sRGB
mat.setProperty("metallic",     1.000)
mat.setProperty("roughness",    0.300)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Aluminum Bronze (C95400, Sculpture / Marine Cast Bronze) \u00b7 finish: metallic",
  "baseColor": {
    "r": 0.3515,
    "g": 0.1878,
    "b": 0.0648
  },
  "metallic": 1.0,
  "roughness": 0.3,
  "ior": 1.45,
  "opacity": 1.0,
  "anisotropyLevel": 0.0,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_bronze_cast_art_c95400",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.3515,
          0.1878,
          0.0648,
          1.0
        ],
        "metallicFactor": 1.0,
        "roughnessFactor": 0.3
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 1.45
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Aluminum Bronze (C95400, Sculpture / Marine Cast Bronze) · finish: metallic
def Material "mat_bronze_cast_art_c95400" {
    token outputs:surface.connect = </mat_bronze_cast_art_c95400/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.3515, 0.1878, 0.0648)
        float   inputs:metallic     = 1.000
        float   inputs:roughness    = 0.300
        float   inputs:ior          = 1.450
        float   inputs:opacity      = 1.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material
Finishes that suit this material

Second life

repairabilityhigh — sculptural bronze accepts re-casting, brazed-joint repairs, and chase-and-patina restoration. Conservation-grade casting houses do this routinely.
recyclabilityvery high — sculptural bronze scrap is melted and re-poured for new editions or for industrial bronze.
disposal pathscrap dealer; sculptural-bronze scrap commands a premium for its known alloy composition.
typical longevity500 years (typical)
failure modes
  • outdoor patina-erosion over centuries (the reason ancient bronzes are mostly green-patina, not gold)
  • casting-defect propagation (pin-holes, cold-shuts) under load
  • graffiti and acid-rain damage requiring conservation re-patination

ASM Handbook Vol. 15; American Foundry Society bronze-alloy guide; conservation literature on outdoor sculptural bronze (Susan and Alan Pratt, *The Care of Outdoor Sculpture*).

Citations

Further reading