75% gold whitened with palladium instead of nickel — the European fine-jewelry default and the form that doesn't need rhodium plating to look truly white. Slightly grayer than platinum, warmer-feeling than nickel-whitened white gold, and hypoallergenic in a way nickel alloys aren't. The right choice when a customer has nickel sensitivity or wants the alloy to look the same after the rhodium wears off — because there's no rhodium to wear off.
Au 75 / Pd ~15 / Ag balance ~10 typical (composition varies). Palladium is the whitening agent rather than nickel — eliminates the contact-dermatitis problem that nickel-whitened white gold presents under EU Nickel Directive constraints. Reads as faintly warm-gray rather than truly neutral; many designs are still rhodium-plated for a colder, brighter finish, but the underlying alloy is white enough to wear unplated. Vickers ~125 HV annealed. Liquidus ~1100 °C — runs hotter than yellow 18k.
Principled BSDF defaults derived from the sphere metallic finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.
# finish: metallic albedo #d8d8d8 metallic 1.00 roughness 0.25 ior 1.45 transmission 0.00 clearcoat 0.00 sheen 0.00 anisotropic 0.00
{
"albedo": "#d8d8d8",
"metallic": 1.0,
"roughness": 0.25,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.0,
"sheen": 0.0,
"anisotropic": 0.0
}
# Blender 4.x — Principled BSDF
# 18k White Gold (Palladium-Whitened) · finish: metallic
import bpy
mat = bpy.data.materials.new(name="mat_gold_white_18k_palladium")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.6867, 0.6867, 0.6867, 1.0)
bsdf.inputs["Metallic"].default_value = 1.000
bsdf.inputs["Roughness"].default_value = 0.250
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.000
bsdf.inputs["Anisotropic"].default_value = 0.000
# KeyShot 11+ — lux Python API, Generic material
# 18k White Gold (Palladium-Whitened) · finish: metallic
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_gold_white_18k_palladium", materialType="Generic")
mat.setProperty("diffuse", (216, 216, 216)) # 8-bit sRGB
mat.setProperty("metallic", 1.000)
mat.setProperty("roughness", 0.250)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "18k White Gold (Palladium-Whitened) \u00b7 finish: metallic",
"baseColor": {
"r": 0.6867,
"g": 0.6867,
"b": 0.6867
},
"metallic": 1.0,
"roughness": 0.25,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.0,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_gold_white_18k_palladium",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.6867,
0.6867,
0.6867,
1.0
],
"metallicFactor": 1.0,
"roughnessFactor": 0.25
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# 18k White Gold (Palladium-Whitened) · finish: metallic
def Material "mat_gold_white_18k_palladium" {
token outputs:surface.connect = </mat_gold_white_18k_palladium/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.6867, 0.6867, 0.6867)
float inputs:metallic = 1.000
float inputs:roughness = 0.250
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
A working library of materials and processes. Saves to this browser only — no account, no cloud.
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House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, and applications, equal weight, citable everywhere. Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway's Material World on raw materials, Lefteri's Making It on processes, Untracht and McCreight on metalsmithing, USDA Forest Products Lab on woods, GIA on gemstones, Schott / CoorsTek / Toray / Owens Corning datasheets, MakeItFrom for verifiable property numbers, ASM Handbook, ISO standards. Voice blocks: Barthes, Yanagi, Benjamin channeled within their philosophy; Lefteri verbatim. All cited.
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