ForMatter/Materials/metal/18k White Gold (Palladium-Whitened)
mat_gold_white_18k_palladium

18k White Gold (Palladium-Whitened)

precious metal alloy, palladium-whitened gold · palladium white gold 18k, Pd white 750, Pd-whitened gold
metallic 0.00
hue shift +0°

75% gold whitened with palladium instead of nickel — the European fine-jewelry default and the form that doesn't need rhodium plating to look truly white. Slightly grayer than platinum, warmer-feeling than nickel-whitened white gold, and hypoallergenic in a way nickel alloys aren't. The right choice when a customer has nickel sensitivity or wants the alloy to look the same after the rhodium wears off — because there's no rhodium to wear off.

Au 75 / Pd ~15 / Ag balance ~10 typical (composition varies). Palladium is the whitening agent rather than nickel — eliminates the contact-dermatitis problem that nickel-whitened white gold presents under EU Nickel Directive constraints. Reads as faintly warm-gray rather than truly neutral; many designs are still rhodium-plated for a colder, brighter finish, but the underlying alloy is white enough to wear unplated. Vickers ~125 HV annealed. Liquidus ~1100 °C — runs hotter than yellow 18k.

mechanical

  • tensile_strength_mpa_annealed330
  • hardness_vickers_annealed125
  • hardness_vickers_cold_worked220
  • density_kg_m316100
source: World Gold Council; Cooksongold technical bulletin

thermal

  • liquidus_c1100
  • solidus_c1020
source: World Gold Council casting alloy reference

Sustainability

  • embodied carbon kg co2e per kg11200
  • sourceEditorial estimate from ICE / Granta CES EduPack class databases — industry mean, with cradle-to-gate boundary unless otherwise noted. Embodied carbon for any specific product depends on supplier mix, recycled content, and energy grid; verify against a primary source before using these numbers in a sustainability claim.
  • embodied carbon recycled kg co2e per kg720
  • recyclabilityvery high — refiner-recoverable; Pd is independently economically recoverable
  • biodegradableFalse
  • certificationsLBMA / RJC / Fairmined applicable to source bullion, EU Nickel Directive compliant
visual
near-platinum white with a faint warm-gray cast unplated, fully bright when rhodium-plated
tactile
harder under the hand than 18k yellow, takes a long-life polish

PBR starter values

Principled BSDF defaults derived from the sphere metallic finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.

# finish:      metallic
albedo        #d8d8d8
metallic      1.00
roughness     0.25
ior           1.45
transmission  0.00
clearcoat     0.00
sheen         0.00
anisotropic   0.00
copy as JSON
{
  "albedo": "#d8d8d8",
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "transmission": 0.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.0
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# 18k White Gold (Palladium-Whitened) · finish: metallic
import bpy
mat = bpy.data.materials.new(name="mat_gold_white_18k_palladium")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.6867, 0.6867, 0.6867, 1.0)
bsdf.inputs["Metallic"].default_value           = 1.000
bsdf.inputs["Roughness"].default_value          = 0.250
bsdf.inputs["IOR"].default_value                = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.000
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# 18k White Gold (Palladium-Whitened) · finish: metallic
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_gold_white_18k_palladium", materialType="Generic")
mat.setProperty("diffuse",      (216, 216, 216))   # 8-bit sRGB
mat.setProperty("metallic",     1.000)
mat.setProperty("roughness",    0.250)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "18k White Gold (Palladium-Whitened) \u00b7 finish: metallic",
  "baseColor": {
    "r": 0.6867,
    "g": 0.6867,
    "b": 0.6867
  },
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "opacity": 1.0,
  "anisotropyLevel": 0.0,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_gold_white_18k_palladium",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.6867,
          0.6867,
          0.6867,
          1.0
        ],
        "metallicFactor": 1.0,
        "roughnessFactor": 0.25
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 1.45
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# 18k White Gold (Palladium-Whitened) · finish: metallic
def Material "mat_gold_white_18k_palladium" {
    token outputs:surface.connect = </mat_gold_white_18k_palladium/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.6867, 0.6867, 0.6867)
        float   inputs:metallic     = 1.000
        float   inputs:roughness    = 0.250
        float   inputs:ior          = 1.450
        float   inputs:opacity      = 1.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material

Citations