ForMatter/Materials/metal/18k Rose Gold
mat_gold_rose_18k

18k Rose Gold

precious metal alloy, copper-tinted gold · pink gold 18k, red gold 18k, Russian gold (historical), 5N gold
metallic 0.00
hue shift +0°

75% gold, but the silver is mostly gone and copper has taken its place — and the alloy turns pink. The same Au content as 18k yellow gold, the same hardness, the same hallmark, but a color that reads as warmer and softer to the eye even though the metal is no softer than yellow 18k under any test. The pink reads as romantic the way platinum reads as serious. Color is meaning.

Au 75 / Cu ~22.5 / Ag ~2.5 typical. The dominance of copper as alloying element pushes the color into the pink-red half of the gold-color gamut; Cu-rich variants near Au 75 / Cu 25 ("red gold") shade further toward red. Age-hardens through Cu₃Au ordering at 250–350 °C; Vickers ~165 HV achievable. Liquidus ~895 °C. Hallmark .750.

mechanical

  • tensile_strength_mpa_annealed310
  • hardness_vickers_annealed75
  • hardness_vickers_cold_worked155
  • hardness_vickers_age_hardened230
  • density_kg_m315300
source: World Gold Council; Untracht

thermal

  • liquidus_c895
  • solidus_c850
source: World Gold Council casting reference

Sustainability

  • embodied carbon kg co2e per kg9700
  • sourceEditorial estimate from ICE / Granta CES EduPack class databases — industry mean, with cradle-to-gate boundary unless otherwise noted. Embodied carbon for any specific product depends on supplier mix, recycled content, and energy grid; verify against a primary source before using these numbers in a sustainability claim.
  • embodied carbon recycled kg co2e per kg615
  • recyclabilityvery high — refiner-recoverable
  • biodegradableFalse
  • certificationsLBMA / RJC / Fairmined applicable to source bullion
visual
warm pink with a coppery undertone, distinct from yellow gold in any light
tactile
comparable to 18k yellow under the hand
weight perception
heavy

PBR starter values

Principled BSDF defaults derived from the sphere metallic finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.

# finish:      metallic
albedo        #d4886a
metallic      1.00
roughness     0.25
ior           1.45
transmission  0.00
clearcoat     0.00
sheen         0.00
anisotropic   0.00
copy as JSON
{
  "albedo": "#d4886a",
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "transmission": 0.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.0
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# 18k Rose Gold · finish: metallic
import bpy
mat = bpy.data.materials.new(name="mat_gold_rose_18k")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.6584, 0.2462, 0.1441, 1.0)
bsdf.inputs["Metallic"].default_value           = 1.000
bsdf.inputs["Roughness"].default_value          = 0.250
bsdf.inputs["IOR"].default_value                = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.000
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# 18k Rose Gold · finish: metallic
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_gold_rose_18k", materialType="Generic")
mat.setProperty("diffuse",      (212, 136, 106))   # 8-bit sRGB
mat.setProperty("metallic",     1.000)
mat.setProperty("roughness",    0.250)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "18k Rose Gold \u00b7 finish: metallic",
  "baseColor": {
    "r": 0.6584,
    "g": 0.2462,
    "b": 0.1441
  },
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "opacity": 1.0,
  "anisotropyLevel": 0.0,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_gold_rose_18k",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.6584,
          0.2462,
          0.1441,
          1.0
        ],
        "metallicFactor": 1.0,
        "roughnessFactor": 0.25
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 1.45
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# 18k Rose Gold · finish: metallic
def Material "mat_gold_rose_18k" {
    token outputs:surface.connect = </mat_gold_rose_18k/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.6584, 0.2462, 0.1441)
        float   inputs:metallic     = 1.000
        float   inputs:roughness    = 0.250
        float   inputs:ior          = 1.450
        float   inputs:opacity      = 1.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material

Citations