95% palladium, the platinum-group sibling that's lighter and cheaper than platinum and naturally white without nickel. Hallmarked .950 in the UK since 2010, popular in the eurozone, less established in the U.S. market. Roughly half the weight of platinum at the same volume, comparable hardness, easier to work at the bench. The choice when you want the platinum look without the platinum density or price.
Pd 95.0 / Ru 5.0 typical (Cu and Ga variants exist). Face-centered-cubic, density 12.0 g/cm³ — about 56% the density of platinum and ~22% lighter than 18k yellow gold by volume. Liquidus ~1530 °C; works hotter than white gold but cooler than platinum. Vickers ~115 HV cast. Surface-passivates with PdO and resists tarnish; trace hydrogen absorption is real but rarely consequential at jewelry-scale.
Principled BSDF defaults derived from the sphere metallic finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.
# finish: metallic albedo #c8c8cc metallic 1.00 roughness 0.25 ior 1.45 transmission 0.00 clearcoat 0.00 sheen 0.00 anisotropic 0.00
{
"albedo": "#c8c8cc",
"metallic": 1.0,
"roughness": 0.25,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.0,
"sheen": 0.0,
"anisotropic": 0.0
}
# Blender 4.x — Principled BSDF
# Palladium 950 (Pd950) · finish: metallic
import bpy
mat = bpy.data.materials.new(name="mat_palladium_pd950")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.5776, 0.5776, 0.6038, 1.0)
bsdf.inputs["Metallic"].default_value = 1.000
bsdf.inputs["Roughness"].default_value = 0.250
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.000
bsdf.inputs["Anisotropic"].default_value = 0.000
# KeyShot 11+ — lux Python API, Generic material
# Palladium 950 (Pd950) · finish: metallic
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_palladium_pd950", materialType="Generic")
mat.setProperty("diffuse", (200, 200, 204)) # 8-bit sRGB
mat.setProperty("metallic", 1.000)
mat.setProperty("roughness", 0.250)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Palladium 950 (Pd950) \u00b7 finish: metallic",
"baseColor": {
"r": 0.5776,
"g": 0.5776,
"b": 0.6038
},
"metallic": 1.0,
"roughness": 0.25,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.0,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_palladium_pd950",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.5776,
0.5776,
0.6038,
1.0
],
"metallicFactor": 1.0,
"roughnessFactor": 0.25
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Palladium 950 (Pd950) · finish: metallic
def Material "mat_palladium_pd950" {
token outputs:surface.connect = </mat_palladium_pd950/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.5776, 0.5776, 0.6038)
float inputs:metallic = 1.000
float inputs:roughness = 0.250
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
A working library of materials and processes. Saves to this browser only — no account, no cloud.
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House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, and applications, equal weight, citable everywhere. Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway's Material World on raw materials, Lefteri's Making It on processes, Untracht and McCreight on metalsmithing, USDA Forest Products Lab on woods, GIA on gemstones, Schott / CoorsTek / Toray / Owens Corning datasheets, MakeItFrom for verifiable property numbers, ASM Handbook, ISO standards. Voice blocks: Barthes, Yanagi, Benjamin channeled within their philosophy; Lefteri verbatim. All cited.
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