ForMatter/Materials/paint/Acrylic Paint (heavy body)
mat_acrylic_paint_heavy_body

Acrylic Paint (heavy body)

water-based polymer-emulsion paint · acrylic, artist acrylic, heavy-body acrylic, PVA-acrylic emulsion paint
metallic 0.00
hue shift +0°

Pigment ground into a milky acrylic-polymer emulsion. Goes on like soft butter, dries waterproof in minutes, sticks to almost anything. The default studio paint since the 1960s — cheap to start, forgiving on canvas, board, paper, primed metal, primed plastic. Heavy body holds a brush mark. Cleans up with water before it dries; nothing dissolves it after.

Pigment dispersed in a poly(methyl methacrylate-co-ethyl acrylate) latex, water-thinnable, drying by evaporation and coalescence. Film tg roughly 0–15 °C; remains slightly thermoplastic and flexible at room temperature. Lightfastness is governed by pigment selection (ASTM D4303 ratings appear on the tube). Heavy-body grades hold a brush- or knife-stroke; fluid grades level and spray.

physical

  • density_g_cm31.3
  • solids_pct_typical65
  • vehicleacrylic polymer emulsion in water
source: Golden Heavy Body Acrylic technical data

Sustainability

  • recyclabilitylow — water-based but binder is petroleum-derived; no recovery stream for cured film
  • biodegradableFalse
  • certificationsASTM D4236 (toxicity labelling), AP non-toxic seal where applicable
visual
matte to satin film when dry, deeper than the wet color by one value
tactile
wet — buttery, slightly resistant; dry — leathery, faintly tacky in heat
weight perception
light
acoustic
no sound; the most silent material in the studio

PBR starter values

Principled BSDF defaults derived from the sphere matte finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.

# finish:      matte
albedo        #c84830
metallic      0.00
roughness     0.75
ior           1.45
transmission  0.00
clearcoat     0.00
sheen         0.00
anisotropic   0.00
copy as JSON
{
  "albedo": "#c84830",
  "metallic": 0.0,
  "roughness": 0.75,
  "ior": 1.45,
  "transmission": 0.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.0
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Acrylic Paint (heavy body) · finish: matte
import bpy
mat = bpy.data.materials.new(name="mat_acrylic_paint_heavy_body")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.5776, 0.0648, 0.0296, 1.0)
bsdf.inputs["Metallic"].default_value           = 0.000
bsdf.inputs["Roughness"].default_value          = 0.750
bsdf.inputs["IOR"].default_value                = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.000
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Acrylic Paint (heavy body) · finish: matte
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_acrylic_paint_heavy_body", materialType="Generic")
mat.setProperty("diffuse",      (200, 72, 48))   # 8-bit sRGB
mat.setProperty("metallic",     0.000)
mat.setProperty("roughness",    0.750)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Acrylic Paint (heavy body) \u00b7 finish: matte",
  "baseColor": {
    "r": 0.5776,
    "g": 0.0648,
    "b": 0.0296
  },
  "metallic": 0.0,
  "roughness": 0.75,
  "ior": 1.45,
  "opacity": 1.0,
  "anisotropyLevel": 0.0,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_acrylic_paint_heavy_body",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.5776,
          0.0648,
          0.0296,
          1.0
        ],
        "metallicFactor": 0.0,
        "roughnessFactor": 0.75
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 1.45
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Acrylic Paint (heavy body) · finish: matte
def Material "mat_acrylic_paint_heavy_body" {
    token outputs:surface.connect = </mat_acrylic_paint_heavy_body/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.5776, 0.0648, 0.0296)
        float   inputs:metallic     = 0.000
        float   inputs:roughness    = 0.750
        float   inputs:ior          = 1.450
        float   inputs:opacity      = 1.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material
Substitutes

Citations