The high-temperature foam that goes where neoprene foam can't — silicone wristbands and medical pads, prosthetic-liner padding, vibration-isolation pads in electronics, gasketing on engine valve covers and aerospace ducting. Silicone foam takes the parent silicone elastomer chemistry (the same chemistry as cooking-mat silicone and the breast-implant material) and foams it with a chemical blowing agent, producing a closed-cell or open-cell foam with the silicone-base properties: temperature range -55 to +200 °C, biocompatibility, UV / ozone resistance, chemical inertness, very long service life. Higher cost than neoprene or polyurethane foam (typically 3-10x per pound), used where the application demands what silicone alone delivers. Buy from Bisco / Rogers Corporation for industrial gasket grades, Smooth-On for hobby / mold-making mix-and-pour grades.
Cellular silicone elastomer, base polymer polydimethylsiloxane (PDMS) cured with platinum-cure (addition) or peroxide (free-radical) systems. Density 240-560 kg/m³ depending on grade (lighter than neoprene foam at equivalent thickness). Cell structure closed-cell (gasket / wetsuit applications) or open-cell (sound damping). Hardness Shore 00 30-70 (the silicone-foam tier — softer than the Shore A scale used for solid silicone). Tensile strength 0.3-1.5 MPa. Elongation at break 100-300 percent. Compression set < 25 percent at 22 hours / 100 °C / 50 percent strain (excellent recovery, the gasket-property). Operating temperature -55 to +200 °C continuous (peak +260 °C briefly) — the property that distinguishes silicone foam from any other commercial foam. Biocompatible per USP Class VI (the medical-implant standard) for medical-grade variants. UV / ozone / weathering resistant for decades. Bonds to itself with silicone adhesive (Dow Corning 7091, Loctite SI 5970); does not bond to most other surfaces without primer. Cuts with sharp blade (water-jet preferred for clean edges); die-cuts cleanly into gasket shapes.
Principled BSDF defaults derived from the sphere matte finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →
# finish: matte albedo #d8d4d0 metallic 0.00 roughness 0.75 ior 1.45 transmission 0.00 clearcoat 0.00 sheen 0.00 anisotropic 0.00
{
"albedo": "#d8d4d0",
"metallic": 0.0,
"roughness": 0.75,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.0,
"sheen": 0.0,
"anisotropic": 0.0
}
# Blender 4.x — Principled BSDF
# Silicone Foam (Closed-Cell Medical / Footwear / Gasket Grade) · finish: matte
import bpy
mat = bpy.data.materials.new(name="mat_silicone_foam")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.6867, 0.6584, 0.6308, 1.0)
bsdf.inputs["Metallic"].default_value = 0.000
bsdf.inputs["Roughness"].default_value = 0.750
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.000
bsdf.inputs["Anisotropic"].default_value = 0.000
# KeyShot 11+ — lux Python API, Generic material
# Silicone Foam (Closed-Cell Medical / Footwear / Gasket Grade) · finish: matte
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_silicone_foam", materialType="Generic")
mat.setProperty("diffuse", (216, 212, 208)) # 8-bit sRGB
mat.setProperty("metallic", 0.000)
mat.setProperty("roughness", 0.750)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Silicone Foam (Closed-Cell Medical / Footwear / Gasket Grade) \u00b7 finish: matte",
"baseColor": {
"r": 0.6867,
"g": 0.6584,
"b": 0.6308
},
"metallic": 0.0,
"roughness": 0.75,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.0,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_silicone_foam",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.6867,
0.6584,
0.6308,
1.0
],
"metallicFactor": 0.0,
"roughnessFactor": 0.75
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Silicone Foam (Closed-Cell Medical / Footwear / Gasket Grade) · finish: matte
def Material "mat_silicone_foam" {
token outputs:surface.connect = </mat_silicone_foam/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.6867, 0.6584, 0.6308)
float inputs:metallic = 0.000
float inputs:roughness = 0.750
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
Dow / Rogers silicone-foam technical literature.
House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, applications, and finishes — equal weight, citable everywhere, with cost-over-volume curves, trade-off profiles, equipment-tier filters, and second-life paths layered onto the data so a student can move from "what is this" toward "what's actually buildable here, now, by me." Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
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Conway's Material World on raw materials, Lefteri's Making It on processes, Forty's Concrete and Culture, Sparke's Design in Context, Bürdek's Design: History, Theory and Practice of Product Design, Schröpfer's Material Design on materials in architecture, Winchester's The Perfectionists on tolerance, Minshall's Your Life Is Manufactured on the global supply chain, von Busch's Making Trouble on material activism, Were's How Materials Matter, Hegger / Drexler / Zeumer's Basics Materials, Untracht and McCreight on metalsmithing, USDA Forest Products Lab on woods, GIA on gemstones, Schott / CoorsTek / Toray / Owens Corning datasheets, MakeItFrom for verifiable property numbers, ASM Handbook, ISO standards. Museum holdings draw from the Met, MAD, V&A, Smithsonian American Art Museum, Newark Museum of Art, British Museum, Heard Museum, Smithsonian NMAI, Eiteljorg Museum, Philadelphia Museum of Art, Cranbrook Art Museum, and Grand Rapids Art Museum — collection-record permalinks only, designer overview pages and exhibition listings excluded. Voice blocks now ride on every entry kind — material, process, application, and finish — and include Ruskin on iron, Anni Albers on twining, Greg Lynn on the shred-and-teeth NURBS lineage, Pugin on the metal that won't be hammered, Barthes / Yanagi / Benjamin channeled within their philosophy; Sparke, Bürdek, Forty, Conway, Schröpfer, Minshall, von Busch, Lefteri, Pat Pruitt, Mary Lee Hu, Tom Joyce, Albert Paley, and the rest of the contemporary makers quoted verbatim with citation. All cited.
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