A polyester knit napped on both sides — the surface is brushed mechanically until the yarn pulls into a fluffy pile that traps still air against the body. Warm for its weight, dries fast, doesn't absorb water, doesn't ride up under a shell, and washes machine-cycle without complaint. Polartec (the Massachusetts-based descendant of Malden Mills, which patented synthetic fleece in 1979) is the canonical brand. Polartec 200 is the midweight grade — the Patagonia Synchilla, the canonical hiking-and-skiing midlayer. Lighter Polartec 100 is the running base; heavier Polartec 300 is the alpine outer-mid. Designers reach for fleece when they want warmth without weight or water-absorption, and they reach for Polartec specifically when they want the brand's confirmed durability across hundreds of wash cycles.
Knitted polyester (recycled-content variants now standard since the 1990s — Synchilla originated the post-consumer-bottle recycled-fleece chain) with both faces napped to expose continuous filament loops as a brushed pile. Polartec 200 is the midweight grade at ~290 g/m² (~9.6 oz/yd²); 100 is ~200 g/m²; 300 is ~370 g/m². Loft (pile thickness) 4–6 mm per side. Thermal resistance 0.20–0.25 m²K/W (clo equivalent ~1.3–1.6). Air-permeable — doesn't block wind, requires a shell over it. Hydrophobic — doesn't absorb water like wool does. Pills with friction (the brushed face raises and tangles into small spheres at high-wear zones); modern grades (Polartec 200 Power Stretch, Power Dry) reduce pilling significantly. Knitted, so cuts with rotary cutter or scissors and sews on serger or industrial sewing machine with #18 needle and Tex 50–70 thread; sewing must accommodate the stretch.
Principled BSDF defaults derived from the sphere fibrous finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →
# finish: fibrous albedo #5e7398 metallic 0.00 roughness 0.70 ior 1.45 transmission 0.00 clearcoat 0.00 sheen 0.70 anisotropic 0.50
{
"albedo": "#5e7398",
"metallic": 0.0,
"roughness": 0.7,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.0,
"sheen": 0.7,
"anisotropic": 0.5
}
# Blender 4.x — Principled BSDF
# Polartec® 200 Fleece (Polar Fleece) · finish: fibrous
import bpy
mat = bpy.data.materials.new(name="mat_polartec_200_fleece")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.1119, 0.1714, 0.314, 1.0)
bsdf.inputs["Metallic"].default_value = 0.000
bsdf.inputs["Roughness"].default_value = 0.700
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.700
bsdf.inputs["Anisotropic"].default_value = 0.500
# KeyShot 11+ — lux Python API, Generic material
# Polartec® 200 Fleece (Polar Fleece) · finish: fibrous
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_polartec_200_fleece", materialType="Generic")
mat.setProperty("diffuse", (94, 115, 152)) # 8-bit sRGB
mat.setProperty("metallic", 0.000)
mat.setProperty("roughness", 0.700)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Polartec\u00ae 200 Fleece (Polar Fleece) \u00b7 finish: fibrous",
"baseColor": {
"r": 0.1119,
"g": 0.1714,
"b": 0.314
},
"metallic": 0.0,
"roughness": 0.7,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.5,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_polartec_200_fleece",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.1119,
0.1714,
0.314,
1.0
],
"metallicFactor": 0.0,
"roughnessFactor": 0.7
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
},
"KHR_materials_sheen": {
"sheenColorFactor": [
1.0,
1.0,
1.0
],
"sheenRoughnessFactor": 0.7
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Polartec® 200 Fleece (Polar Fleece) · finish: fibrous
def Material "mat_polartec_200_fleece" {
token outputs:surface.connect = </mat_polartec_200_fleece/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.1119, 0.1714, 0.314)
float inputs:metallic = 0.000
float inputs:roughness = 0.700
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
Polartec technical literature.
House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, applications, and finishes — equal weight, citable everywhere, with cost-over-volume curves, trade-off profiles, equipment-tier filters, and second-life paths layered onto the data so a student can move from "what is this" toward "what's actually buildable here, now, by me." Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway's Material World on raw materials, Lefteri's Making It on processes, Forty's Concrete and Culture, Sparke's Design in Context, Bürdek's Design: History, Theory and Practice of Product Design, Schröpfer's Material Design on materials in architecture, Winchester's The Perfectionists on tolerance, Minshall's Your Life Is Manufactured on the global supply chain, von Busch's Making Trouble on material activism, Were's How Materials Matter, Hegger / Drexler / Zeumer's Basics Materials, Untracht and McCreight on metalsmithing, USDA Forest Products Lab on woods, GIA on gemstones, Schott / CoorsTek / Toray / Owens Corning datasheets, MakeItFrom for verifiable property numbers, ASM Handbook, ISO standards. Museum holdings draw from the Met, MAD, V&A, Smithsonian American Art Museum, Newark Museum of Art, British Museum, Heard Museum, Smithsonian NMAI, Eiteljorg Museum, Philadelphia Museum of Art, Cranbrook Art Museum, and Grand Rapids Art Museum — collection-record permalinks only, designer overview pages and exhibition listings excluded. Voice blocks now ride on every entry kind — material, process, application, and finish — and include Ruskin on iron, Anni Albers on twining, Greg Lynn on the shred-and-teeth NURBS lineage, Pugin on the metal that won't be hammered, Barthes / Yanagi / Benjamin channeled within their philosophy; Sparke, Bürdek, Forty, Conway, Schröpfer, Minshall, von Busch, Lefteri, Pat Pruitt, Mary Lee Hu, Tom Joyce, Albert Paley, and the rest of the contemporary makers quoted verbatim with citation. All cited.
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