A plastic-substitute family from London startup Notpla, made from brown-seaweed-derived alginate and other algae extracts. Their flagship product Ooho is the edible water capsule used at the London Marathon since 2019; their coatings replace plastic linings in takeaway food containers; their films replace single-use plastic bags. Home-compostable in 4–6 weeks, edible at the food-grade end, and produced from a cultivated seaweed feedstock that doesn't need fresh water or arable land.
Family of seaweed-derived materials based on alginate (extracted from brown algae Laminaria and Saccharina) and other algal polysaccharides. Properties vary by product line: Ooho membrane is ~75 µm wet film, edible, water-soluble within hours. Notpla coating is a heat-sealable layer on paperboard food packaging. Notpla film is a flexible packaging substitute. Home-compostable per OK Compost HOME certification, breaks down in 4–6 weeks in domestic compost.
Principled BSDF defaults derived from the sphere transparent finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →
# finish: transparent albedo #c8a878 metallic 0.00 roughness 0.05 ior 1.50 transmission 1.00 clearcoat 0.00 sheen 0.00 anisotropic 0.00 thickness 1.00 attenuation_distance 0.60
{
"albedo": "#c8a878",
"metallic": 0.0,
"roughness": 0.05,
"ior": 1.5,
"transmission": 1.0,
"clearcoat": 0.0,
"sheen": 0.0,
"anisotropic": 0.0,
"thickness": 1.0,
"attenuation_distance": 0.6
}
# Blender 4.x — Principled BSDF
# Notpla Seaweed Bioplastic · finish: transparent
import bpy
mat = bpy.data.materials.new(name="mat_seaweed_notpla")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.5776, 0.3916, 0.1878, 1.0)
bsdf.inputs["Metallic"].default_value = 0.000
bsdf.inputs["Roughness"].default_value = 0.050
bsdf.inputs["IOR"].default_value = 1.500
bsdf.inputs["Transmission Weight"].default_value = 1.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.000
bsdf.inputs["Anisotropic"].default_value = 0.000
# KeyShot 11+ — lux Python API, Generic material
# Notpla Seaweed Bioplastic · finish: transparent
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_seaweed_notpla", materialType="Generic")
mat.setProperty("diffuse", (200, 168, 120)) # 8-bit sRGB
mat.setProperty("metallic", 0.000)
mat.setProperty("roughness", 0.050)
mat.setProperty("indexOfRefraction", 1.500)
mat.setProperty("transparency", 1.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Notpla Seaweed Bioplastic \u00b7 finish: transparent",
"baseColor": {
"r": 0.5776,
"g": 0.3916,
"b": 0.1878
},
"metallic": 0.0,
"roughness": 0.05,
"ior": 1.5,
"opacity": 0.0,
"anisotropyLevel": 0.0,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_seaweed_notpla",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.5776,
0.3916,
0.1878,
1.0
],
"metallicFactor": 0.0,
"roughnessFactor": 0.05
},
"extensions": {
"KHR_materials_transmission": {
"transmissionFactor": 1.0
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Notpla Seaweed Bioplastic · finish: transparent
def Material "mat_seaweed_notpla" {
token outputs:surface.connect = </mat_seaweed_notpla/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.5776, 0.3916, 0.1878)
float inputs:metallic = 0.000
float inputs:roughness = 0.050
float inputs:ior = 1.500
float inputs:opacity = 0.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
Notpla technical literature; UK Plastics Pact bio-packaging guidelines.
House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, applications, and finishes — equal weight, citable everywhere, so a student can move from "what is this" toward "what's actually buildable here, now, by me." Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway, Lefteri, Forty, Sparke, ASM, GIA. Every voice: Voices.
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