ForMatter/Materials/ceramic/Alumina (Aluminum Oxide, Al₂O₃)
mat_alumina_oxide

Alumina (Aluminum Oxide, Al₂O₃)

engineering ceramic, polycrystalline oxide · alumina ceramic, aluminum oxide, Al2O3, corundum (mineral form)
metallic 0.00
hue shift +0°

The technical ceramic that sits behind your phone screen scratch-tests, cuts as the abrasive in sandpaper, and lines bulletproof vests. Hard enough to cut steel; brittle enough to shatter on a hard impact. Sintered from white powder into electrical insulators, wear plates, and surgical implants.

Polycrystalline alumina, typically 96–99.9% pure Al₂O₃ depending on grade. Sintered at 1500–1700 °C to >98% theoretical density. Outstanding hardness (Mohs 9), wear resistance, and electrical insulation. Standard for spark-plug insulators, cutting-tool inserts, and high-load tribological surfaces. Single-crystal form is sapphire / ruby.

mechanical

  • density_kg_m33960
  • youngs_modulus_gpa380
  • compressive_strength_mpa2600
  • flexural_strength_mpa380
  • vickers_hardness_gpa18
source: MakeItFrom; CoorsTek alumina datasheets

thermal

  • max_service_c1700
  • thermal_conductivity_w_mk30
  • thermal_expansion_per_k8e-06

Sustainability

  • embodied carbon kg co2e per kg13.0
  • sourceEditorial estimate from ICE / Granta CES EduPack class databases — industry mean, with cradle-to-gate boundary unless otherwise noted. Embodied carbon for any specific product depends on supplier mix, recycled content, and energy grid; verify against a primary source before using these numbers in a sustainability claim.
  • recyclabilitylow — extremely high melt energy makes recycling impractical at scale; mostly landfilled or downcycled as inert filler
  • biodegradableFalse
  • certifications
visual
white to ivory in sintered form; translucent in single-crystal sapphire
tactile
very cold, very smooth, scratches glass, scratches steel
weight perception
very heavy for size — denser than steel
acoustic
high bright tap; rings clearly

PBR starter values

Principled BSDF defaults derived from the sphere matte finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.

# finish:      matte
albedo        #f0eee8
metallic      0.00
roughness     0.75
ior           1.45
transmission  0.00
clearcoat     0.00
sheen         0.00
anisotropic   0.00
copy as JSON
{
  "albedo": "#f0eee8",
  "metallic": 0.0,
  "roughness": 0.75,
  "ior": 1.45,
  "transmission": 0.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.0
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Alumina (Aluminum Oxide, Al₂O₃) · finish: matte
import bpy
mat = bpy.data.materials.new(name="mat_alumina_oxide")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.8714, 0.855, 0.807, 1.0)
bsdf.inputs["Metallic"].default_value           = 0.000
bsdf.inputs["Roughness"].default_value          = 0.750
bsdf.inputs["IOR"].default_value                = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.000
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Alumina (Aluminum Oxide, Al₂O₃) · finish: matte
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_alumina_oxide", materialType="Generic")
mat.setProperty("diffuse",      (240, 238, 232))   # 8-bit sRGB
mat.setProperty("metallic",     0.000)
mat.setProperty("roughness",    0.750)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Alumina (Aluminum Oxide, Al\u2082O\u2083) \u00b7 finish: matte",
  "baseColor": {
    "r": 0.8714,
    "g": 0.855,
    "b": 0.807
  },
  "metallic": 0.0,
  "roughness": 0.75,
  "ior": 1.45,
  "opacity": 1.0,
  "anisotropyLevel": 0.0,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_alumina_oxide",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.8714,
          0.855,
          0.807,
          1.0
        ],
        "metallicFactor": 0.0,
        "roughnessFactor": 0.75
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 1.45
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Alumina (Aluminum Oxide, Al₂O₃) · finish: matte
def Material "mat_alumina_oxide" {
    token outputs:surface.connect = </mat_alumina_oxide/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.8714, 0.855, 0.807)
        float   inputs:metallic     = 0.000
        float   inputs:roughness    = 0.750
        float   inputs:ior          = 1.450
        float   inputs:opacity      = 1.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material
Substitutes