The white, slightly translucent ceramic of teacups, bathroom sinks, and ancient Chinese vases. Made from kaolin clay fired hot enough to fuse the silica into a glassy matrix. Strong in compression, brittle in impact, vitreous (waterproof) without needing a glaze.
High-fired (~1300–1450 °C) ceramic from a triaxial body of kaolin (~50%), feldspar (~25%), quartz (~25%). Mullite crystals form in the matrix during firing, providing strength. Apparent porosity <0.5%. Standard for sanitaryware, electrical insulators, and translucent fine tableware.
Principled BSDF defaults derived from the sphere glossy finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.
# finish: glossy albedo #f0e8d8 metallic 0.00 roughness 0.25 ior 1.45 transmission 0.00 clearcoat 0.40 sheen 0.00 anisotropic 0.00
{
"albedo": "#f0e8d8",
"metallic": 0.0,
"roughness": 0.25,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.4,
"sheen": 0.0,
"anisotropic": 0.0
}
# Blender 4.x — Principled BSDF
# Porcelain · finish: glossy
import bpy
mat = bpy.data.materials.new(name="mat_porcelain")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.8714, 0.807, 0.6867, 1.0)
bsdf.inputs["Metallic"].default_value = 0.000
bsdf.inputs["Roughness"].default_value = 0.250
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.400
bsdf.inputs["Sheen Weight"].default_value = 0.000
bsdf.inputs["Anisotropic"].default_value = 0.000
# KeyShot 11+ — lux Python API, Generic material
# Porcelain · finish: glossy
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_porcelain", materialType="Generic")
mat.setProperty("diffuse", (240, 232, 216)) # 8-bit sRGB
mat.setProperty("metallic", 0.000)
mat.setProperty("roughness", 0.250)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.400)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Porcelain \u00b7 finish: glossy",
"baseColor": {
"r": 0.8714,
"g": 0.807,
"b": 0.6867
},
"metallic": 0.0,
"roughness": 0.25,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.0,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_porcelain",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.8714,
0.807,
0.6867,
1.0
],
"metallicFactor": 0.0,
"roughnessFactor": 0.25
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
},
"KHR_materials_clearcoat": {
"clearcoatFactor": 0.4
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Porcelain · finish: glossy
def Material "mat_porcelain" {
token outputs:surface.connect = </mat_porcelain/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.8714, 0.807, 0.6867)
float inputs:metallic = 0.000
float inputs:roughness = 0.250
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.400
token outputs:surface
}
}
A working library of materials and processes. Saves to this browser only — no account, no cloud.
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House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, and applications, equal weight, citable everywhere. Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway's Material World on raw materials, Lefteri's Making It on processes, Untracht and McCreight on metalsmithing, USDA Forest Products Lab on woods, GIA on gemstones, Schott / CoorsTek / Toray / Owens Corning datasheets, MakeItFrom for verifiable property numbers, ASM Handbook, ISO standards. Voice blocks: Barthes, Yanagi, Benjamin channeled within their philosophy; Lefteri verbatim. All cited.
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