Filaments of pure carbon (5–10 µm thick, thinner than human hair) woven into cloth and bonded with epoxy resin. Stiffer than steel for a fraction of the weight. Bicycle frames, race-car bodies, aircraft skins, drone arms. The visible weave is the giveaway.
Toray T700S — high-strength PAN-based carbon fiber (4900 MPa tensile, 230 GPa modulus per filament). In a unidirectional epoxy laminate at 60% fiber volume fraction, lamina properties approach 2200 MPa tensile and 135 GPa modulus along the fiber. Quasi-isotropic stack-ups (0/45/90) give balanced in-plane stiffness at the cost of axial strength.
Principled BSDF defaults derived from the sphere fibrous finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.
# finish: fibrous albedo #1a1a1f metallic 0.00 roughness 0.30 ior 1.45 transmission 0.00 clearcoat 0.70 sheen 0.10 anisotropic 0.70
{
"albedo": "#1a1a1f",
"metallic": 0.0,
"roughness": 0.3,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.7,
"sheen": 0.1,
"anisotropic": 0.7
}
# Blender 4.x — Principled BSDF
# Carbon Fiber (T700, in epoxy) · finish: fibrous
import bpy
mat = bpy.data.materials.new(name="mat_carbon_fiber_t700")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.0103, 0.0103, 0.0137, 1.0)
bsdf.inputs["Metallic"].default_value = 0.000
bsdf.inputs["Roughness"].default_value = 0.300
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.700
bsdf.inputs["Sheen Weight"].default_value = 0.100
bsdf.inputs["Anisotropic"].default_value = 0.700
# KeyShot 11+ — lux Python API, Generic material
# Carbon Fiber (T700, in epoxy) · finish: fibrous
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_carbon_fiber_t700", materialType="Generic")
mat.setProperty("diffuse", (26, 26, 31)) # 8-bit sRGB
mat.setProperty("metallic", 0.000)
mat.setProperty("roughness", 0.300)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.700)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Carbon Fiber (T700, in epoxy) \u00b7 finish: fibrous",
"baseColor": {
"r": 0.0103,
"g": 0.0103,
"b": 0.0137
},
"metallic": 0.0,
"roughness": 0.3,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.7,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_carbon_fiber_t700",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.0103,
0.0103,
0.0137,
1.0
],
"metallicFactor": 0.0,
"roughnessFactor": 0.3
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
},
"KHR_materials_clearcoat": {
"clearcoatFactor": 0.7
},
"KHR_materials_sheen": {
"sheenColorFactor": [
1.0,
1.0,
1.0
],
"sheenRoughnessFactor": 0.1
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Carbon Fiber (T700, in epoxy) · finish: fibrous
def Material "mat_carbon_fiber_t700" {
token outputs:surface.connect = </mat_carbon_fiber_t700/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.0103, 0.0103, 0.0137)
float inputs:metallic = 0.000
float inputs:roughness = 0.300
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.700
token outputs:surface
}
}
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House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, and applications, equal weight, citable everywhere. Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway's Material World on raw materials, Lefteri's Making It on processes, Untracht and McCreight on metalsmithing, USDA Forest Products Lab on woods, GIA on gemstones, Schott / CoorsTek / Toray / Owens Corning datasheets, MakeItFrom for verifiable property numbers, ASM Handbook, ISO standards. Voice blocks: Barthes, Yanagi, Benjamin channeled within their philosophy; Lefteri verbatim. All cited.
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