ForMatter/Materials/metal/Aluminum 2024
mat_aluminum_2024

Aluminum 2024

wrought aluminum alloy, copper-strengthened, aerospace structural · 2024-T3, Al-Cu-Mg, duralumin (heritage name)
metallic 0.00
hue shift +0°

The high-strength aluminum alloy aircraft skins are made of — copper as the primary strengthener, magnesium as the secondary. Stronger than 6061, but stronger always costs something: in 2024's case, weldability and corrosion resistance both. Aircraft fuselages clad it with a thin layer of pure aluminum (Alclad) so the structural alloy lives behind a less-corrodible skin.

Heat-treatable wrought Al-Cu-Mg alloy (4.5% Cu, 1.5% Mg, 0.6% Mn nominal). Two-phase α-Al + Al₂CuMg precipitate structure after T3 / T4 / T351 tempers; precipitation strengthening dominates. Tensile 470 MPa T3, yield 325 MPa. Poor weldability — solidification cracking risk. Susceptible to intergranular and stress-corrosion cracking unless Alclad-coated.

mechanical

  • tensile_strength_mpa_t3470
  • yield_strength_mpa_t3325
  • elastic_modulus_gpa73
  • elongation_pct_t318
  • hardness_brinell_t3120
source: ASM Handbook Vol. 2; AMS 4037

thermal

  • liquidus_c638
  • solidus_c502
  • thermal_conductivity_w_mk121
source: MakeItFrom

Sustainability

  • embodied carbon kg co2e per kg8.6
  • sourceEditorial estimate from ICE / Granta CES EduPack class databases — industry mean, with cradle-to-gate boundary unless otherwise noted. Embodied carbon for any specific product depends on supplier mix, recycled content, and energy grid; verify against a primary source before using these numbers in a sustainability claim.
  • embodied carbon recycled kg co2e per kg0.55
  • recyclabilityhigh — closed-loop with quality preservation; segregation of Cu-bearing scrap matters
  • biodegradableFalse
  • certificationsAMS 4037 (sheet), AMS-QQ-A-250/4
visual
matte silver as-machined; Alclad version reads cooler-toned at the surface
tactile
cool, smooth, light
weight perception
light

PBR starter values

Principled BSDF defaults derived from the sphere metallic finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.

# finish:      metallic
albedo        #bbc0c8
metallic      1.00
roughness     0.25
ior           1.45
transmission  0.00
clearcoat     0.00
sheen         0.00
anisotropic   0.00
copy as JSON
{
  "albedo": "#bbc0c8",
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "transmission": 0.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.0
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Aluminum 2024 · finish: metallic
import bpy
mat = bpy.data.materials.new(name="mat_aluminum_2024")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.4969, 0.5271, 0.5776, 1.0)
bsdf.inputs["Metallic"].default_value           = 1.000
bsdf.inputs["Roughness"].default_value          = 0.250
bsdf.inputs["IOR"].default_value                = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.000
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Aluminum 2024 · finish: metallic
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_aluminum_2024", materialType="Generic")
mat.setProperty("diffuse",      (187, 192, 200))   # 8-bit sRGB
mat.setProperty("metallic",     1.000)
mat.setProperty("roughness",    0.250)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Aluminum 2024 \u00b7 finish: metallic",
  "baseColor": {
    "r": 0.4969,
    "g": 0.5271,
    "b": 0.5776
  },
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "opacity": 1.0,
  "anisotropyLevel": 0.0,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_aluminum_2024",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.4969,
          0.5271,
          0.5776,
          1.0
        ],
        "metallicFactor": 1.0,
        "roughnessFactor": 0.25
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 1.45
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Aluminum 2024 · finish: metallic
def Material "mat_aluminum_2024" {
    token outputs:surface.connect = </mat_aluminum_2024/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.4969, 0.5271, 0.5776)
        float   inputs:metallic     = 1.000
        float   inputs:roughness    = 0.250
        float   inputs:ior          = 1.450
        float   inputs:opacity      = 1.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material

Citations