ForMatter/Materials/paper/Tracing Paper (Onion-Skin / Bumwad)
mat_paper_tracing

Tracing Paper (Onion-Skin / Bumwad)

thin translucent cellulose paper, sketching and overlay use · tracing paper, trace, bumwad, onion-skin, yellow trace, white trace

The thin yellow or white tissue every architect rolls out by the foot from a 12-inch roll on a side stand, marks up over a printed plan, tears off, and pins to the wall — for the next iteration. Tracing paper (designers call it 'trace,' shop slang is 'bumwad' or 'onion skin') is the cheapest and most disposable of the design-studio papers, a thin sheet sized for the thinking-on-paper that a working architect / industrial designer / illustrator does in iteration. Yellow trace is the dominant color — calibrated to read warm in studio fluorescent light and to provide enough contrast against pencil and pen. The roll-fed format is the canon — a 12-inch roll on the side of every drafting station, torn off in scraps as the iteration moves. Buy by the dozen rolls from Dick Blick, art-supply houses, or directly from Bienfang (the dominant US maker).

Thin translucent cellulose paper, alpha-cellulose wood pulp (occasionally with cotton blend), calendared to high transparency. Standard weights 7-16 lb (25-60 g/m²) — the thin grades are the canonical roll trace. Translucency 80-95 percent at the lighter weights — a sheet of yellow trace over a printed page lets the underlying type read clearly while accepting overlay marks. Surface is smoother than vellum (the roll-trace use is for fast pencil / fine-line marker, not for finished drawing). pH typically neutral but not always archival — most trace is intended to be temporary working material, not document-grade. Tears easily along any ruler edge or by hand, which is part of the use pattern (rip the iteration off and pin it up). Cuts cleanly with knife; folds without cracking. Accepts pencil, ballpoint, fine-line marker (Sharpie ultra-fine, Pigma Micron, Rotring); heavier marker bleeds through at the lighter weights, which is why trace use disciplines you to lighter line work.

mechanical

  • weight_g_m238
  • translucency_percent88
source: Bienfang Sketching Paper technical specifications; Borden & Riley trace product data

Sustainability

  • embodied carbon kg co2e per kg1.2
  • sourceEditorial estimate — wood-pulp paper, cradle-to-gate; the high disposability of trace shifts the per-design carbon load up vs. saved-and-reused drafting media.
  • recyclabilitymoderate — recyclable in mixed-paper streams when not contaminated with markers / heavy graphite
  • biodegradableTrue
  • certificationsFSC- and SFI-certifiable; not typically archival-grade (working material)
  • localitymanufactured globally; Bienfang (USA), Borden & Riley (USA), Canson (France)
visual
yellow (most common) or white; semi-transparent; faint waxy sheen from calendaring; the canonical studio-overlay aesthetic
tactile
thin and slightly slick; rolls and unrolls without permanent crease memory; tears cleanly under a ruler
weight perception
almost weightless — a torn-off sheet flutters in the studio HVAC current
acoustic
the characteristic crisp rustle of trace; the sound of an architect thinking

PBR starter values

finish · transparent — open for table, JSON, host snippets, downloads

Principled BSDF defaults derived from the sphere transparent finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →

# finish:                   transparent
albedo                      #ece4a8
metallic                    0.00
roughness                   0.05
ior                         1.50
transmission                1.00
clearcoat                   0.00
sheen                       0.00
anisotropic                 0.00
thickness                   1.00
attenuation_distance        0.60
copy as JSON
{
  "albedo": "#ece4a8",
  "metallic": 0.0,
  "roughness": 0.05,
  "ior": 1.5,
  "transmission": 1.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.0,
  "thickness": 1.0,
  "attenuation_distance": 0.6
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Tracing Paper (Onion-Skin / Bumwad) · finish: transparent
import bpy
mat = bpy.data.materials.new(name="mat_paper_tracing")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.8388, 0.7758, 0.3916, 1.0)
bsdf.inputs["Metallic"].default_value           = 0.000
bsdf.inputs["Roughness"].default_value          = 0.050
bsdf.inputs["IOR"].default_value                = 1.500
bsdf.inputs["Transmission Weight"].default_value = 1.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.000
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Tracing Paper (Onion-Skin / Bumwad) · finish: transparent
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_paper_tracing", materialType="Generic")
mat.setProperty("diffuse",      (236, 228, 168))   # 8-bit sRGB
mat.setProperty("metallic",     0.000)
mat.setProperty("roughness",    0.050)
mat.setProperty("indexOfRefraction", 1.500)
mat.setProperty("transparency", 1.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Tracing Paper (Onion-Skin / Bumwad) \u00b7 finish: transparent",
  "baseColor": {
    "r": 0.8388,
    "g": 0.7758,
    "b": 0.3916
  },
  "metallic": 0.0,
  "roughness": 0.05,
  "ior": 1.5,
  "opacity": 0.0,
  "anisotropyLevel": 0.0,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_paper_tracing",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.8388,
          0.7758,
          0.3916,
          1.0
        ],
        "metallicFactor": 0.0,
        "roughnessFactor": 0.05
      },
      "extensions": {
        "KHR_materials_transmission": {
          "transmissionFactor": 1.0
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Tracing Paper (Onion-Skin / Bumwad) · finish: transparent
def Material "mat_paper_tracing" {
    token outputs:surface.connect = </mat_paper_tracing/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.8388, 0.7758, 0.3916)
        float   inputs:metallic     = 0.000
        float   inputs:roughness    = 0.050
        float   inputs:ior          = 1.500
        float   inputs:opacity      = 0.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material

Second life

repairabilityzero — disposable.
recyclabilitymoderate — sulfite-treated tracing paper recycles into lower-grade paper.
disposal pathcurbside; biodegradation.
typical longevity20 years (typical)
failure modes
  • brittleness with age
  • tear under repeated handling
  • UV embrittlement

ASTM D6711 tracing-paper standard.