The foam every running-shoe midsole is made of, every Crocs shoe is made of, every yoga mat in the studio is made of, every cosplay armor piece is built up from. Ethylene-vinyl acetate copolymer foamed to a closed-cell structure between 90 and 250 kg/m³ — light, springy, water-impermeable, dimensionally stable, easy to color through, easy to mold. Crocs' proprietary closed-cell resin (the company calls it Croslite, not technically EVA but family-related) is the same chemistry tuned for a one-shot compression-molded shoe. Designers love EVA because it can be cut with a hot knife, sanded to shape, glued, and printed on; students love it because it is the cheapest way to mock up a shoe sole or a piece of cosplay armor that needs to bend and flex.
Ethylene-vinyl acetate (EVA) copolymer with 18–40 percent vinyl acetate content, foamed via chemical blowing agent (azodicarbonamide historically, increasingly replaced by less-toxic alternatives) to closed-cell density 90–250 kg/m³. Compression-molded in heated tools at 140–170 °C, 6–15 minute cycle; foam expands during cure to fill the mold cavity. Hardness Asker C scale 35–65 (soft to firm midsole). Compression set typically <40 percent at 50 percent strain after 22 hours at 70 °C. Tensile strength 1.5–4 MPa. Tear strength 5–15 N/mm. Impact rebound moderate (energy return 50–60 percent — softer than Adidas Boost TPU at ~70 percent, harder than memory-foam PU). Water absorption near zero (closed-cell). Easily skived, ground, sanded; takes water-based pen-printing. Glues with cyanoacrylate or specialty footwear cements (Renia Colle de Cologne, Master Industries brands). Crocs Croslite is an EVA-family closed-cell foam compression-molded in proprietary tools to produce the entire shoe in one piece.
Principled BSDF defaults derived from the sphere matte finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →
# finish: matte albedo #3aa6c8 metallic 0.00 roughness 0.75 ior 1.45 transmission 0.00 clearcoat 0.00 sheen 0.00 anisotropic 0.00
{
"albedo": "#3aa6c8",
"metallic": 0.0,
"roughness": 0.75,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.0,
"sheen": 0.0,
"anisotropic": 0.0
}
# Blender 4.x — Principled BSDF
# EVA Foam (Footwear Midsole / Crocs Croslite-Family) · finish: matte
import bpy
mat = bpy.data.materials.new(name="mat_eva_foam_footwear")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.0423, 0.3813, 0.5776, 1.0)
bsdf.inputs["Metallic"].default_value = 0.000
bsdf.inputs["Roughness"].default_value = 0.750
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.000
bsdf.inputs["Anisotropic"].default_value = 0.000
# KeyShot 11+ — lux Python API, Generic material
# EVA Foam (Footwear Midsole / Crocs Croslite-Family) · finish: matte
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_eva_foam_footwear", materialType="Generic")
mat.setProperty("diffuse", (58, 166, 200)) # 8-bit sRGB
mat.setProperty("metallic", 0.000)
mat.setProperty("roughness", 0.750)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "EVA Foam (Footwear Midsole / Crocs Croslite-Family) \u00b7 finish: matte",
"baseColor": {
"r": 0.0423,
"g": 0.3813,
"b": 0.5776
},
"metallic": 0.0,
"roughness": 0.75,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.0,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_eva_foam_footwear",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.0423,
0.3813,
0.5776,
1.0
],
"metallicFactor": 0.0,
"roughnessFactor": 0.75
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# EVA Foam (Footwear Midsole / Crocs Croslite-Family) · finish: matte
def Material "mat_eva_foam_footwear" {
token outputs:surface.connect = </mat_eva_foam_footwear/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.0423, 0.3813, 0.5776)
float inputs:metallic = 0.000
float inputs:roughness = 0.750
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
Nike / Adidas EVA-foam technical literature; American Chemistry Council EVA recycling notes.
House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, applications, and finishes — equal weight, citable everywhere, with cost-over-volume curves, trade-off profiles, equipment-tier filters, and second-life paths layered onto the data so a student can move from "what is this" toward "what's actually buildable here, now, by me." Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway's Material World on raw materials, Lefteri's Making It on processes, Forty's Concrete and Culture, Sparke's Design in Context, Bürdek's Design: History, Theory and Practice of Product Design, Schröpfer's Material Design on materials in architecture, Winchester's The Perfectionists on tolerance, Minshall's Your Life Is Manufactured on the global supply chain, von Busch's Making Trouble on material activism, Were's How Materials Matter, Hegger / Drexler / Zeumer's Basics Materials, Untracht and McCreight on metalsmithing, USDA Forest Products Lab on woods, GIA on gemstones, Schott / CoorsTek / Toray / Owens Corning datasheets, MakeItFrom for verifiable property numbers, ASM Handbook, ISO standards. Museum holdings draw from the Met, MAD, V&A, Smithsonian American Art Museum, Newark Museum of Art, British Museum, Heard Museum, Smithsonian NMAI, Eiteljorg Museum, Philadelphia Museum of Art, Cranbrook Art Museum, and Grand Rapids Art Museum — collection-record permalinks only, designer overview pages and exhibition listings excluded. Voice blocks now ride on every entry kind — material, process, application, and finish — and include Ruskin on iron, Anni Albers on twining, Greg Lynn on the shred-and-teeth NURBS lineage, Pugin on the metal that won't be hammered, Barthes / Yanagi / Benjamin channeled within their philosophy; Sparke, Bürdek, Forty, Conway, Schröpfer, Minshall, von Busch, Lefteri, Pat Pruitt, Mary Lee Hu, Tom Joyce, Albert Paley, and the rest of the contemporary makers quoted verbatim with citation. All cited.
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