The cheapest reasonable engineering thermoplastic — yogurt-cup tubs, prescription-pill bottles, automobile bumper covers, the living-hinge box that snaps closed and stays closed for ten thousand openings. Polypropylene's defining trick is that it accepts repeated bending at thin sections without cracking — the integrated-hinge geometry that almost every food-storage container relies on.
Semi-crystalline thermoplastic homopolymer, isotactic stereoregularity standard. Tm ~165 °C, Tg -10 °C. Density 0.905 g/cm³ (the lowest of any common engineering thermoplastic — PP floats in water). Tensile 35 MPa, fatigue endurance limit ~14 MPa over 10⁷ cycles. UV-degrades unless pigmented or stabilized. Joins by ultrasonic welding cleanly; surface energy too low for most adhesives without flame or corona pretreatment.
Principled BSDF defaults derived from the sphere matte finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.
# finish: matte albedo #dee0e2 metallic 0.00 roughness 0.75 ior 1.45 transmission 0.00 clearcoat 0.00 sheen 0.00 anisotropic 0.00
{
"albedo": "#dee0e2",
"metallic": 0.0,
"roughness": 0.75,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.0,
"sheen": 0.0,
"anisotropic": 0.0
}
# Blender 4.x — Principled BSDF
# Polypropylene Homopolymer (PP) · finish: matte
import bpy
mat = bpy.data.materials.new(name="mat_polypropylene_pp_homopolymer")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.7305, 0.7454, 0.7605, 1.0)
bsdf.inputs["Metallic"].default_value = 0.000
bsdf.inputs["Roughness"].default_value = 0.750
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.000
bsdf.inputs["Anisotropic"].default_value = 0.000
# KeyShot 11+ — lux Python API, Generic material
# Polypropylene Homopolymer (PP) · finish: matte
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_polypropylene_pp_homopolymer", materialType="Generic")
mat.setProperty("diffuse", (222, 224, 226)) # 8-bit sRGB
mat.setProperty("metallic", 0.000)
mat.setProperty("roughness", 0.750)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Polypropylene Homopolymer (PP) \u00b7 finish: matte",
"baseColor": {
"r": 0.7305,
"g": 0.7454,
"b": 0.7605
},
"metallic": 0.0,
"roughness": 0.75,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.0,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_polypropylene_pp_homopolymer",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.7305,
0.7454,
0.7605,
1.0
],
"metallicFactor": 0.0,
"roughnessFactor": 0.75
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Polypropylene Homopolymer (PP) · finish: matte
def Material "mat_polypropylene_pp_homopolymer" {
token outputs:surface.connect = </mat_polypropylene_pp_homopolymer/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.7305, 0.7454, 0.7605)
float inputs:metallic = 0.000
float inputs:roughness = 0.750
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
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Materials and processes for people who design and make things.
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Conway's Material World on raw materials, Lefteri's Making It on processes, Untracht and McCreight on metalsmithing, USDA Forest Products Lab on woods, GIA on gemstones, Schott / CoorsTek / Toray / Owens Corning datasheets, MakeItFrom for verifiable property numbers, ASM Handbook, ISO standards. Voice blocks: Barthes, Yanagi, Benjamin channeled within their philosophy; Lefteri verbatim. All cited.
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