The cheapest reasonable engineering thermoplastic — yogurt-cup tubs, prescription-pill bottles, automobile bumper covers, the living-hinge box that snaps closed and stays closed for ten thousand openings. Polypropylene's defining trick is that it accepts repeated bending at thin sections without cracking — the integrated-hinge geometry that almost every food-storage container relies on.
Semi-crystalline thermoplastic homopolymer, isotactic stereoregularity standard. Tm ~165 °C, Tg -10 °C. Density 0.905 g/cm³ (the lowest of any common engineering thermoplastic — PP floats in water). Tensile 35 MPa, fatigue endurance limit ~14 MPa over 10⁷ cycles. UV-degrades unless pigmented or stabilized. Joins by ultrasonic welding cleanly; surface energy too low for most adhesives without flame or corona pretreatment.
There is polypropylene, flexible enough to be used as the lid of a flip-top bottle but hard enough to be formed into furniture.
Principled BSDF defaults derived from the sphere matte finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →
# finish: matte albedo #3c3c3c metallic 0.00 roughness 0.75 ior 1.45 transmission 0.00 clearcoat 0.00 sheen 0.00 anisotropic 0.00
{
"albedo": "#3c3c3c",
"metallic": 0.0,
"roughness": 0.75,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.0,
"sheen": 0.0,
"anisotropic": 0.0
}
# Blender 4.x — Principled BSDF
# Polypropylene Homopolymer (PP) · finish: matte
import bpy
mat = bpy.data.materials.new(name="mat_polypropylene_pp_homopolymer")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.0452, 0.0452, 0.0452, 1.0)
bsdf.inputs["Metallic"].default_value = 0.000
bsdf.inputs["Roughness"].default_value = 0.750
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.000
bsdf.inputs["Anisotropic"].default_value = 0.000
# KeyShot 11+ — lux Python API, Generic material
# Polypropylene Homopolymer (PP) · finish: matte
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_polypropylene_pp_homopolymer", materialType="Generic")
mat.setProperty("diffuse", (60, 60, 60)) # 8-bit sRGB
mat.setProperty("metallic", 0.000)
mat.setProperty("roughness", 0.750)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Polypropylene Homopolymer (PP) \u00b7 finish: matte",
"baseColor": {
"r": 0.0452,
"g": 0.0452,
"b": 0.0452
},
"metallic": 0.0,
"roughness": 0.75,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.0,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_polypropylene_pp_homopolymer",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.0452,
0.0452,
0.0452,
1.0
],
"metallicFactor": 0.0,
"roughnessFactor": 0.75
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Polypropylene Homopolymer (PP) · finish: matte
def Material "mat_polypropylene_pp_homopolymer" {
token outputs:surface.connect = </mat_polypropylene_pp_homopolymer/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.0452, 0.0452, 0.0452)
float inputs:metallic = 0.000
float inputs:roughness = 0.750
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
PP machines easier than HDPE — slightly stiffer chip, less stringy. The Monobloc-chair material; also the canonical living-hinge polymer. Use O-flute endmills for clean cuts on the bench-tier swarf machines.
Onsrud Cutter plastic feeds & speeds (PP table); SABIC polypropylene sheet-machining guide.
→ try this material in swarfSPI / PLASTICS recycling guide (RIC 5); SABIC polypropylene technical literature.
Injection-molded polypropylene shell on metal base, made by S. Hille & Co. A single tool produced 4,000 shells weekly, ninety seconds per shell.
House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, applications, and finishes — equal weight, citable everywhere, so a student can move from "what is this" toward "what's actually buildable here, now, by me." Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway, Lefteri, Forty, Sparke, ASM, GIA. Every voice: Voices.
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