Magma cooled slowly underground until its three minerals — quartz, feldspar, mica — crystallized big enough to see with the eye. Hard, heavy, polishes to a glass-like sheen, lasts forever in any climate. Kitchen counters and cemetery monuments share the same stone. Color is whatever the local quarry is.
Coarse-grained intrusive igneous rock, typically 65–75% feldspar + quartz + mica. Compressive strength 130–260 MPa, tensile ~7–25 MPa. Mohs 6–7 (steel won't scratch it; quartz will). Polishes to a mirror finish; the mirror is the proof of mineral grain. Geographic origin dominates color: Sardinia red, Maine gray, Brazilian black (the last is technically gabbro, sold as black granite).
Principled BSDF defaults derived from the sphere granular finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →
# finish: granular albedo #988a90 metallic 0.00 roughness 0.85 ior 1.45 transmission 0.00 clearcoat 0.00 sheen 0.00 anisotropic 0.00
{
"albedo": "#988a90",
"metallic": 0.0,
"roughness": 0.85,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.0,
"sheen": 0.0,
"anisotropic": 0.0
}
# Blender 4.x — Principled BSDF
# Granite · finish: granular
import bpy
mat = bpy.data.materials.new(name="mat_granite")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.314, 0.2542, 0.2789, 1.0)
bsdf.inputs["Metallic"].default_value = 0.000
bsdf.inputs["Roughness"].default_value = 0.850
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.000
bsdf.inputs["Anisotropic"].default_value = 0.000
# KeyShot 11+ — lux Python API, Generic material
# Granite · finish: granular
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_granite", materialType="Generic")
mat.setProperty("diffuse", (152, 138, 144)) # 8-bit sRGB
mat.setProperty("metallic", 0.000)
mat.setProperty("roughness", 0.850)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Granite \u00b7 finish: granular",
"baseColor": {
"r": 0.314,
"g": 0.2542,
"b": 0.2789
},
"metallic": 0.0,
"roughness": 0.85,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.0,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_granite",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.314,
0.2542,
0.2789,
1.0
],
"metallicFactor": 0.0,
"roughnessFactor": 0.85
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Granite · finish: granular
def Material "mat_granite" {
token outputs:surface.connect = </mat_granite/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.314, 0.2542, 0.2789)
float inputs:metallic = 0.000
float inputs:roughness = 0.850
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
ICOMOS-ISCS stone-deterioration glossary; Marble Institute of America (MIA) granite care-and-cleaning guide.
House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, applications, and finishes — equal weight, citable everywhere, so a student can move from "what is this" toward "what's actually buildable here, now, by me." Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway, Lefteri, Forty, Sparke, ASM, GIA. Every voice: Voices.
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