ForMatter/Materials/textile/Ballistic Nylon (1050D, 2×2 Basket Weave)
mat_ballistic_nylon_1050d

Ballistic Nylon (1050D, 2×2 Basket Weave)

synthetic woven, high-tenacity nylon 6,6, dense basket weave · 1050 ballistic, 1050D nylon, ballistic weave, Tumi-grade nylon, rifle case fabric, 1680D ballistic (heavier sibling)

The toughest woven nylon a designer can specify — heavy 1050-denier nylon 6,6 yarn in a tight 2×2 basket weave, with a polyurethane back-coating for water resistance and a hand that says 'this material is not going to give up first.' Originally developed by DuPont in 1945 to protect aircrews from shrapnel (the name predates Kevlar by twenty years and refers to shell-fragment protection, not bullets). Now the canonical fabric for the toughest backpack panels, hard-shell rifle cases, military duffels, the bottom of a Tumi roller bag, and the wear panels on pro photography cases. Heavier and stiffer than Cordura 1000D; less abrasion-resistant than Cordura per ounce, but stronger in pure tensile and tear because of the basket weave. Designers use it where catastrophic failure is what they're worried about.

Plain-weave or basket-weave (2×2 typical) high-tenacity nylon 6,6 at 1050 denier (~1167 dtex), thread count 32×30 ends/picks per inch, polyurethane back-coating typical at 30–60 g/m². Fabric weight 11–13 oz/yd² (370–440 g/m²). Tensile strength 3000+ N. Tear strength 250+ N. Wyzenbeek abrasion 10,000–20,000 double-rubs (lower than Cordura — the basket weave gives shorter floats which are more snag-prone, and the higher denier means thicker yarns to grip when snagged). Heavier 1680D ballistic exists for the most demanding applications (military bags, gun cases). Hydrostatic head 1000+ mm with PU coat. The basket weave gives the fabric its signature texture — a slight crosshatch pattern visible at three feet, plus more drape than the same weight in plain weave. Hot-cuts cleanly. Sews with #21 needle and Tex 90+ thread.

mechanical

  • weight_g_m2405
  • tensile_strength_n3200
  • tear_strength_n280
  • abrasion_wyzenbeek_double_rubs15000
source: Industry technical specifications for 1050D ballistic nylon 6,6; Ripstop By The Roll and Rocky Woods product listings

Sustainability

  • embodied carbon kg co2e per kg8.5
  • sourceEditorial estimate from ICE / Granta CES EduPack class databases — industry mean, with cradle-to-gate boundary unless otherwise noted. Recycled-content nylon ballistic is increasingly available; the per-kg load tracks closely with virgin nylon 6,6.
  • recyclabilitylow to moderate — chemical recycling of nylon 6,6 is technically feasible but the PU coating complicates fiber recovery
  • biodegradableFalse
  • certificationsMIL-DTL-32439 (military-spec ballistic), OEKO-TEX Standard 100
  • localityyarn produced in Asia and US under high-tenacity nylon 6,6 specifications; finishing in US, Korea; vendor distribution via RBTR, Rocky Woods
visual
subtle basket-weave texture readable at arm's length; deeper color than equivalent Cordura because the heavier yarn takes more dye; slight sheen from PU coating on the back
tactile
very stiff, holds shape away from a straight edge with no support; almost cardboard-like in heavier weights; cool to the touch; the inside hand is slick from PU coat
weight perception
heavy — a yard reads as a serious piece of fabric, more so than 1000D Cordura
acoustic
low solid rustle; the canonical sound of the bottom panel of a serious bag

PBR starter values

finish · fibrous — open for table, JSON, host snippets, downloads

Principled BSDF defaults derived from the sphere fibrous finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →

# finish:                   fibrous
albedo                      #252521
metallic                    0.00
roughness                   0.70
ior                         1.45
transmission                0.00
clearcoat                   0.00
sheen                       0.70
anisotropic                 0.50
copy as JSON
{
  "albedo": "#252521",
  "metallic": 0.0,
  "roughness": 0.7,
  "ior": 1.45,
  "transmission": 0.0,
  "clearcoat": 0.0,
  "sheen": 0.7,
  "anisotropic": 0.5
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Ballistic Nylon (1050D, 2×2 Basket Weave) · finish: fibrous
import bpy
mat = bpy.data.materials.new(name="mat_ballistic_nylon_1050d")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.0185, 0.0185, 0.0152, 1.0)
bsdf.inputs["Metallic"].default_value           = 0.000
bsdf.inputs["Roughness"].default_value          = 0.700
bsdf.inputs["IOR"].default_value                = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.700
bsdf.inputs["Anisotropic"].default_value        = 0.500
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Ballistic Nylon (1050D, 2×2 Basket Weave) · finish: fibrous
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_ballistic_nylon_1050d", materialType="Generic")
mat.setProperty("diffuse",      (37, 37, 33))   # 8-bit sRGB
mat.setProperty("metallic",     0.000)
mat.setProperty("roughness",    0.700)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Ballistic Nylon (1050D, 2\u00d72 Basket Weave) \u00b7 finish: fibrous",
  "baseColor": {
    "r": 0.0185,
    "g": 0.0185,
    "b": 0.0152
  },
  "metallic": 0.0,
  "roughness": 0.7,
  "ior": 1.45,
  "opacity": 1.0,
  "anisotropyLevel": 0.5,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_ballistic_nylon_1050d",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.0185,
          0.0185,
          0.0152,
          1.0
        ],
        "metallicFactor": 0.0,
        "roughnessFactor": 0.7
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 1.45
        },
        "KHR_materials_sheen": {
          "sheenColorFactor": [
            1.0,
            1.0,
            1.0
          ],
          "sheenRoughnessFactor": 0.7
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Ballistic Nylon (1050D, 2×2 Basket Weave) · finish: fibrous
def Material "mat_ballistic_nylon_1050d" {
    token outputs:surface.connect = </mat_ballistic_nylon_1050d/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.0185, 0.0185, 0.0152)
        float   inputs:metallic     = 0.000
        float   inputs:roughness    = 0.700
        float   inputs:ior          = 1.450
        float   inputs:opacity      = 1.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material
Finishes that suit this material

Second life

repairabilitymoderate — patches with Tenacious Tape or sewn reinforcement; backpack-repair shop tradition.
recyclabilitylow — nylon recycling exists (Aquafil) but limited; ballistic-nylon end-of-life is mostly general waste.
disposal pathresale → general waste; specialty programs at Patagonia and outdoor brands.
typical longevity20 years (typical)
failure modes
  • UV embrittlement
  • PU-coating delamination (where present)
  • high-wear-zone abrasion

INVISTA Cordura / Brookwood ballistic-nylon technical literature.