The structural lumber of the American West. Every framing 2x4, every glulam beam, every CLT panel from a West Coast mill is Douglas fir or a close cousin. Tall, straight, fast-growing, strong for its weight, and abundant from Northern California through British Columbia. The ridge beam of every Pacific Northwest house, the structural floor of every modernist Case Study House, the ladder framing of every San Francisco Victorian. Visible grain because of the strong contrast between early-wood (light, soft) and late-wood (dark, hard) bands within each annual ring. Stains beautifully if you want it to read as a furniture wood; left unstained, it reads as honest structural lumber, which is the Pacific Northwest aesthetic. Buy from any lumberyard for construction grade; from clear-grade premium specialty houses for furniture / architectural exposed-structure use.
Pseudotsuga menziesii, family Pinaceae (Douglas fir is in its own genus, not a true fir). Density 480–550 kg/m³ (12 percent MC). Modulus of rupture 80–95 MPa. Modulus of elasticity 13.0–14.5 GPa (one of the highest E values among softwoods, the structural-canon property). Compression parallel to grain 50–55 MPa. Shrinkage radial 4.8 percent / tangential 7.6 percent. Janka hardness ~2900 N (660 lbf — softer than the structural hardwoods, harder than pine). Color: heartwood pale yellow to reddish-brown depending on age and growth region (Coast Doug fir reads more reddish, Interior reads more yellow); sapwood pale white. Ring contrast is the visual signature — alternating soft early-wood and dense late-wood bands within each annual ring, more pronounced than in fir or pine. Works well — saws, planes, mills cleanly; the ring-contrast tears slightly under low-quality cutters in the early-wood bands, calling for sharp tools. Glues with PVA or polyurethane readily; takes nails and screws without pre-drilling in most thicknesses. Pressure-treatment-friendly for ground-contact uses (the canonical residential deck post material).
Principled BSDF defaults derived from the sphere woodgrain finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →
# finish: woodgrain albedo #c89868 metallic 0.00 roughness 0.60 ior 1.45 transmission 0.00 clearcoat 0.00 sheen 0.00 anisotropic 0.60
{
"albedo": "#c89868",
"metallic": 0.0,
"roughness": 0.6,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.0,
"sheen": 0.0,
"anisotropic": 0.6
}
# Blender 4.x — Principled BSDF
# Douglas Fir (Pseudotsuga menziesii) · finish: woodgrain
import bpy
mat = bpy.data.materials.new(name="mat_douglas_fir")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.5776, 0.314, 0.1384, 1.0)
bsdf.inputs["Metallic"].default_value = 0.000
bsdf.inputs["Roughness"].default_value = 0.600
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.000
bsdf.inputs["Anisotropic"].default_value = 0.600
# KeyShot 11+ — lux Python API, Generic material
# Douglas Fir (Pseudotsuga menziesii) · finish: woodgrain
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_douglas_fir", materialType="Generic")
mat.setProperty("diffuse", (200, 152, 104)) # 8-bit sRGB
mat.setProperty("metallic", 0.000)
mat.setProperty("roughness", 0.600)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Douglas Fir (Pseudotsuga menziesii) \u00b7 finish: woodgrain",
"baseColor": {
"r": 0.5776,
"g": 0.314,
"b": 0.1384
},
"metallic": 0.0,
"roughness": 0.6,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.6,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_douglas_fir",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.5776,
0.314,
0.1384,
1.0
],
"metallicFactor": 0.0,
"roughnessFactor": 0.6
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Douglas Fir (Pseudotsuga menziesii) · finish: woodgrain
def Material "mat_douglas_fir" {
token outputs:surface.connect = </mat_douglas_fir/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.5776, 0.314, 0.1384)
float inputs:metallic = 0.000
float inputs:roughness = 0.600
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
USDA Forest Products Lab Douglas-Fir entry.
House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, applications, and finishes — equal weight, citable everywhere, so a student can move from "what is this" toward "what's actually buildable here, now, by me." Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway, Lefteri, Forty, Sparke, ASM, GIA. Every voice: Voices.
Local to this browser. No telemetry.