ForMatter/Materials/metal/Purple Gold (AuAl2)
mat_gold_purple_au_al2

Purple Gold (AuAl2)

intermetallic compound, gold-aluminum (decorative-only) · amethyst gold, violet gold, AuAl2 intermetallic, Au-Al purple

A gold alloy that doesn't behave like a gold alloy. Roughly 78% gold by mass, the rest aluminum, in a precise stoichiometric ratio that produces an intermetallic compound rather than a soft solid solution — and the result is a saturated violet-purple metal that breaks like glass under a hammer. Cannot be forged, cannot be soldered the way silversmiths solder, cannot even be drawn into wire. The way it gets used is the way a gemstone gets used: cast or sawn into shape, then bezel-set into a malleable yellow-gold or platinum carrier. Reads in the hand more like a hard ceramic than like a metal.

Stoichiometric AuAl2 — face-centered cubic Laves-phase intermetallic at ~78.6% Au / 21.4% Al by mass. The violet color is a band-structure optical effect: a sharp interband absorption edge near 2.2 eV produces high reflectance in the red-blue range and a deep absorption notch in the green-yellow, yielding visible violet rather than the Drude-mode reflection that gives elemental Au its yellow. Vickers hardness ~263 HV, Mohs ~7–8. Density ~11.6 g/cm³ (substantially less than 18k yellow gold's 15.6, because of the aluminum). Melting point ~1060 °C, congruent. Brittle — fracture toughness on the order of glass; cleaves on close-packed planes when struck. Cannot be hot-worked or cold-worked; standard goldsmithing solders attack the intermetallic and convert it back to a solid-solution Au-Al alloy with loss of color. Worked exclusively by investment casting from the melt, by lapidary methods (sawing, grinding, polishing as if it were a gemstone), and by light CNC milling with diamond tooling.

mechanical

  • hardness_vickers263
  • hardness_mohs_approx7.5
  • density_kg_m311600
  • fracture_modebrittle, cleavage on close-packed planes
source: Cretu & Van Der Lingen, *Coloured Gold Alloys*, Gold Bulletin 32:4 (1999)

thermal

  • melting_point_c1060
source: Au-Al binary phase diagram; ASM Handbook Vol. 3 alloy phase diagrams

optical

  • color_origininterband absorption edge near 2.2 eV; violet is a band-structure phenomenon, not a pigment or surface coating
  • color_persistenceintrinsic to the stoichiometric compound — does not fade, tarnish, or rub off
source: Cretu & Van Der Lingen 1999; Supansomboon et al., Gold Bulletin 41:4 (2008) on optical properties of Au-Al intermetallics

Sustainability

  • embodied carbon kg co2e per kg9800
  • sourceEditorial estimate by mass-fraction blend of pure-gold (12,500) and primary aluminum (~12) at AuAl2 stoichiometry; cradle-to-gate. Verify against a primary source before using these numbers in a sustainability claim.
  • embodied carbon recycled kg co2e per kg640
  • recyclabilityhigh — refiner-recoverable as gold; the aluminum content is sacrificed in the refining cycle but the gold returns to bullion
  • biodegradableFalse
  • certificationsLBMA / RJC / Fairmined applicable to source bullion
visual
saturated violet-purple under daylight, leaning toward indigo in shadow; high specular gloss when polished, almost lacquer-like
tactile
harder than any malleable gold alloy under the file; reads as ceramic, not metal
weight perception
noticeably lighter for its volume than yellow 18k — the aluminum is the giveaway
acoustic
brief tink on contact rather than the dull thud of pure gold; closer to porcelain than to silver
A.W.N. Pugin (dead — channeled)

There is a true principle that the construction itself must vary with the material employed, and to that principle this purple gold submits its strange testimony. The hammer that draws the yellow alloy into a chalice would here only shatter the wall. The smith must learn that some matter wishes to be cast and never struck — that it speaks in fracture rather than in flow — and the design that respects this speech, setting the violet plate as one would set a stone, will read true; the design that ignores it, attempting to forge what cannot be forged, will read false in the hand of any honest workman.

Channeled within the philosophy of A.W.N. Pugin, *The True Principles of Pointed or Christian Architecture* (London: John Weale, 1841), on the rule that ornament and construction must follow the nature of the material employed.

PBR starter values

finish · metallic — open for table, JSON, host snippets, downloads

Principled BSDF defaults derived from the sphere metallic finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →

# finish:                   metallic
albedo                      #4a3a78
metallic                    1.00
roughness                   0.25
ior                         1.45
transmission                0.00
clearcoat                   0.00
sheen                       0.00
anisotropic                 0.00
copy as JSON
{
  "albedo": "#4a3a78",
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "transmission": 0.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.0
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Purple Gold (AuAl2) · finish: metallic
import bpy
mat = bpy.data.materials.new(name="mat_gold_purple_au_al2")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.0685, 0.0423, 0.1878, 1.0)
bsdf.inputs["Metallic"].default_value           = 1.000
bsdf.inputs["Roughness"].default_value          = 0.250
bsdf.inputs["IOR"].default_value                = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.000
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Purple Gold (AuAl2) · finish: metallic
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_gold_purple_au_al2", materialType="Generic")
mat.setProperty("diffuse",      (74, 58, 120))   # 8-bit sRGB
mat.setProperty("metallic",     1.000)
mat.setProperty("roughness",    0.250)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Purple Gold (AuAl2) \u00b7 finish: metallic",
  "baseColor": {
    "r": 0.0685,
    "g": 0.0423,
    "b": 0.1878
  },
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "opacity": 1.0,
  "anisotropyLevel": 0.0,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_gold_purple_au_al2",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.0685,
          0.0423,
          0.1878,
          1.0
        ],
        "metallicFactor": 1.0,
        "roughnessFactor": 0.25
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 1.45
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Purple Gold (AuAl2) · finish: metallic
def Material "mat_gold_purple_au_al2" {
    token outputs:surface.connect = </mat_gold_purple_au_al2/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.0685, 0.0423, 0.1878)
        float   inputs:metallic     = 1.000
        float   inputs:roughness    = 0.250
        float   inputs:ior          = 1.450
        float   inputs:opacity      = 1.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material

Second life

repairabilitylow — cannot be re-soldered, hammered, or annealed without destroying the AuAl2 stoichiometry and the violet color. A damaged purple-gold inlay is replaced as a unit, the way a chipped stone is replaced; the surrounding setting is what gets repaired.
recyclabilityhigh as gold — the piece is melted down, the aluminum oxidizes off in refining, and the recovered gold returns to bullion. The violet form itself is not preserved through recycling; only the gold mass is.
disposal pathscrap dealers and refiners accept by gold weight; aluminum content is treated as a flux loss. Settlement reflects the recovered Au, not the purple state.
typical longevity100 years (typical)
failure modes
  • fracture from impact — brittle cleavage on close-packed planes
  • color loss from heating above ~600 °C or from contact with reactive solders, both of which decompose AuAl2 toward solid-solution Au-Al
  • edge chipping during setting if the bezel is forced rather than burnished
  • no oxidation, no tarnish — the surface itself is stable

Editorial pass 2026-04-28 from Cretu & Van Der Lingen 1999 and Supansomboon et al. 2008.

Citations

  • url · https://en.wikipedia.org/wiki/Colored_gold#Purple_gold
  • book · Cretu, C. & Van Der Lingen, E., *Coloured Gold Alloys*, Gold Bulletin 32:4 (1999), pp. 115–126.
  • book · Supansomboon, S., Maaroof, A. & Cortie, M.B., *'Purple glory': the optical properties and technology of AuAl2 coatings*, Gold Bulletin 41:4 (2008), pp. 296–304.
  • book · ASM Handbook Vol. 3: Alloy Phase Diagrams, Au-Al binary section.