Platinum stiffened by 10% iridium — the alloy stone-setters historically chose when they needed prongs that wouldn't move under decades of wear. Slightly cooler in color than Pt950, harder, and more demanding to fabricate. Common in older platinum work; less common in contemporary U.S. jewelry, where Pt950-Ru has displaced it on cost.
Pt 90.0 / Ir 10.0 nominal. Iridium dissolves into platinum substitutionally, raising hardness by ~30% over Pt950-Ru without changing the FCC matrix. Liquidus ~1800 °C. Vickers ~175 HV in jewelry temper. The Japanese and European hallmark .900 standard; in the U.S. requires marking as Pt 90 Ir 10 to comply with FTC precious-metal labeling.
Principled BSDF defaults derived from the sphere metallic finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →
# finish: metallic albedo #cdced3 metallic 1.00 roughness 0.25 ior 1.45 transmission 0.00 clearcoat 0.00 sheen 0.00 anisotropic 0.00
{
"albedo": "#cdced3",
"metallic": 1.0,
"roughness": 0.25,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.0,
"sheen": 0.0,
"anisotropic": 0.0
}
# Blender 4.x — Principled BSDF
# Platinum 900 / Iridium 100 · finish: metallic
import bpy
mat = bpy.data.materials.new(name="mat_platinum_pt900_iridium")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.6105, 0.6172, 0.6514, 1.0)
bsdf.inputs["Metallic"].default_value = 1.000
bsdf.inputs["Roughness"].default_value = 0.250
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.000
bsdf.inputs["Anisotropic"].default_value = 0.000
# KeyShot 11+ — lux Python API, Generic material
# Platinum 900 / Iridium 100 · finish: metallic
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_platinum_pt900_iridium", materialType="Generic")
mat.setProperty("diffuse", (205, 206, 211)) # 8-bit sRGB
mat.setProperty("metallic", 1.000)
mat.setProperty("roughness", 0.250)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Platinum 900 / Iridium 100 \u00b7 finish: metallic",
"baseColor": {
"r": 0.6105,
"g": 0.6172,
"b": 0.6514
},
"metallic": 1.0,
"roughness": 0.25,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.0,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_platinum_pt900_iridium",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.6105,
0.6172,
0.6514,
1.0
],
"metallicFactor": 1.0,
"roughnessFactor": 0.25
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Platinum 900 / Iridium 100 · finish: metallic
def Material "mat_platinum_pt900_iridium" {
token outputs:surface.connect = </mat_platinum_pt900_iridium/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.6105, 0.6172, 0.6514)
float inputs:metallic = 1.000
float inputs:roughness = 0.250
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
Platinum Guild International technical literature; Stuller Pt900 specifications.
House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, applications, and finishes — equal weight, citable everywhere, so a student can move from "what is this" toward "what's actually buildable here, now, by me." Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway, Lefteri, Forty, Sparke, ASM, GIA. Every voice: Voices.
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