A sandwich of two flat kraft liners and a wavy fluted layer between them, glued at the crests with starch. The flutes are what make the sandwich stiff. A flat sheet of paper bends easily; the corrugated sandwich resists bending across the flutes by an enormous factor for almost no added weight. The model-shop and packaging staple. The first thing every product-design student reaches for when they need volume cheaply and quickly. Foldable, scoreable, cuttable on a laser, gluable with hot-melt or PVA, recyclable into more cardboard.
A composite paperboard with two outer kraft liners (typically 125–337 g/m² each) and a fluted corrugated medium between them, bonded with starch adhesive at the flute tips. Standard flute profiles (in increasing flute height): E (1.2 mm), F (0.6 mm — lightweight), B (3.2 mm), C (4.0 mm — most common single-wall shipping), A (4.7 mm), plus double- and triple-walled (BC, BE, AAA) for heavy goods. Edge crush test (ECT) and burst test (Mullen) are the canonical strength specs; standard single-wall shipping cardboard runs ECT 32 lbf/in. Folds along scored lines, laser-cuts cleanly with smoke extraction, glues with hot-melt EVA / PVA / cyanoacrylate. Recyclable through standard paper streams; recycled content typically 35–100 percent depending on liner.
Principled BSDF defaults derived from the sphere matte finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →
# finish: matte albedo #b89472 metallic 0.00 roughness 0.75 ior 1.45 transmission 0.00 clearcoat 0.00 sheen 0.00 anisotropic 0.00
{
"albedo": "#b89472",
"metallic": 0.0,
"roughness": 0.75,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.0,
"sheen": 0.0,
"anisotropic": 0.0
}
# Blender 4.x — Principled BSDF
# Corrugated Cardboard (E / B / C / BC flute) · finish: matte
import bpy
mat = bpy.data.materials.new(name="mat_corrugated_cardboard")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.4793, 0.2961, 0.1683, 1.0)
bsdf.inputs["Metallic"].default_value = 0.000
bsdf.inputs["Roughness"].default_value = 0.750
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.000
bsdf.inputs["Anisotropic"].default_value = 0.000
# KeyShot 11+ — lux Python API, Generic material
# Corrugated Cardboard (E / B / C / BC flute) · finish: matte
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_corrugated_cardboard", materialType="Generic")
mat.setProperty("diffuse", (184, 148, 114)) # 8-bit sRGB
mat.setProperty("metallic", 0.000)
mat.setProperty("roughness", 0.750)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Corrugated Cardboard (E / B / C / BC flute) \u00b7 finish: matte",
"baseColor": {
"r": 0.4793,
"g": 0.2961,
"b": 0.1683
},
"metallic": 0.0,
"roughness": 0.75,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.0,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_corrugated_cardboard",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.4793,
0.2961,
0.1683,
1.0
],
"metallicFactor": 0.0,
"roughnessFactor": 0.75
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Corrugated Cardboard (E / B / C / BC flute) · finish: matte
def Material "mat_corrugated_cardboard" {
token outputs:surface.connect = </mat_corrugated_cardboard/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.4793, 0.2961, 0.1683)
float inputs:metallic = 0.000
float inputs:roughness = 0.750
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
Fiber Box Association technical bulletins; ASTM D4727 corrugated-fiberboard standard.
House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, applications, and finishes — equal weight, citable everywhere, so a student can move from "what is this" toward "what's actually buildable here, now, by me." Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway, Lefteri, Forty, Sparke, ASM, GIA. Every voice: Voices.
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