The gray-brown stiff cardboard at the back of every notepad and the bottom of every drawing pad. Chipboard is the cheapest paperboard in the catalog — 100 percent recycled paper pulp pressed into stiff sheets used as backings, drawer dividers, sketch-pad backboards, picture-framing matboards, model-making structural sheets, bookbinding cores. The gray color is the visible mark of recycled fiber (no bleaching pass to whiten the pulp). Standard caliper (thickness) runs 0.022 to 0.080 inch (0.55-2 mm) — thinner for backings, thicker for bookbinding cores and small-box construction. Cuts cleanly with a knife or board shear; scores and folds; takes paint, paste, and bookbinding cloth. The model-making and bookbinding workhorse — buy from Dick Blick / art-supply houses for hobby use, by the carton from packaging suppliers (Uline) for production.
Multi-ply paperboard, 100 percent post-consumer recycled paper pulp pressed into a dense single-ply or laminated multi-ply sheet. Density 600-900 kg/m³. Standard caliper 0.022, 0.030, 0.046, 0.060, 0.080 inch (point-22 chipboard, point-30, etc., the trade designations). Tensile strength along the grain 10-25 MPa; across grain 5-15 MPa (the differential reflects pulp-fiber alignment from the manufacturing process). Stiffness measured per Taber stiffness test — the higher the better, ranges 50-500 Taber units depending on caliper. Surface is uncoated and gray-brown; faceable on one side with a kraft brown liner for premium grades (the binder's-board grade typically has a brown kraft face). pH typically slightly acidic (4-5.5) reflecting the unbuffered recycled fiber — not archival-grade for direct contact with photographs or fine art (acid migration etches surface contact areas over years; conservation framing uses acid-free buffered matboard, not chipboard). Cuts on knife / board shear / die press; scores cleanly for folding into small-box construction. Glues with PVA, paste, or hot-melt readily.
Principled BSDF defaults derived from the sphere matte finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →
# finish: matte albedo #9a8868 metallic 0.00 roughness 0.75 ior 1.45 transmission 0.00 clearcoat 0.00 sheen 0.00 anisotropic 0.00
{
"albedo": "#9a8868",
"metallic": 0.0,
"roughness": 0.75,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.0,
"sheen": 0.0,
"anisotropic": 0.0
}
# Blender 4.x — Principled BSDF
# Chipboard (Recycled Backing Board) · finish: matte
import bpy
mat = bpy.data.materials.new(name="mat_paper_chipboard_recycled")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.3231, 0.2462, 0.1384, 1.0)
bsdf.inputs["Metallic"].default_value = 0.000
bsdf.inputs["Roughness"].default_value = 0.750
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.000
bsdf.inputs["Anisotropic"].default_value = 0.000
# KeyShot 11+ — lux Python API, Generic material
# Chipboard (Recycled Backing Board) · finish: matte
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_paper_chipboard_recycled", materialType="Generic")
mat.setProperty("diffuse", (154, 136, 104)) # 8-bit sRGB
mat.setProperty("metallic", 0.000)
mat.setProperty("roughness", 0.750)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Chipboard (Recycled Backing Board) \u00b7 finish: matte",
"baseColor": {
"r": 0.3231,
"g": 0.2462,
"b": 0.1384
},
"metallic": 0.0,
"roughness": 0.75,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.0,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_paper_chipboard_recycled",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.3231,
0.2462,
0.1384,
1.0
],
"metallicFactor": 0.0,
"roughnessFactor": 0.75
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Chipboard (Recycled Backing Board) · finish: matte
def Material "mat_paper_chipboard_recycled" {
token outputs:surface.connect = </mat_paper_chipboard_recycled/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.3231, 0.2462, 0.1384)
float inputs:metallic = 0.000
float inputs:roughness = 0.750
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
American Forest & Paper Association.
House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, applications, and finishes — equal weight, citable everywhere, with cost-over-volume curves, trade-off profiles, equipment-tier filters, and second-life paths layered onto the data so a student can move from "what is this" toward "what's actually buildable here, now, by me." Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway's Material World on raw materials, Lefteri's Making It on processes, Forty's Concrete and Culture, Sparke's Design in Context, Bürdek's Design: History, Theory and Practice of Product Design, Schröpfer's Material Design on materials in architecture, Winchester's The Perfectionists on tolerance, Minshall's Your Life Is Manufactured on the global supply chain, von Busch's Making Trouble on material activism, Were's How Materials Matter, Hegger / Drexler / Zeumer's Basics Materials, Untracht and McCreight on metalsmithing, USDA Forest Products Lab on woods, GIA on gemstones, Schott / CoorsTek / Toray / Owens Corning datasheets, MakeItFrom for verifiable property numbers, ASM Handbook, ISO standards. Museum holdings draw from the Met, MAD, V&A, Smithsonian American Art Museum, Newark Museum of Art, British Museum, Heard Museum, Smithsonian NMAI, Eiteljorg Museum, Philadelphia Museum of Art, Cranbrook Art Museum, and Grand Rapids Art Museum — collection-record permalinks only, designer overview pages and exhibition listings excluded. Voice blocks now ride on every entry kind — material, process, application, and finish — and include Ruskin on iron, Anni Albers on twining, Greg Lynn on the shred-and-teeth NURBS lineage, Pugin on the metal that won't be hammered, Barthes / Yanagi / Benjamin channeled within their philosophy; Sparke, Bürdek, Forty, Conway, Schröpfer, Minshall, von Busch, Lefteri, Pat Pruitt, Mary Lee Hu, Tom Joyce, Albert Paley, and the rest of the contemporary makers quoted verbatim with citation. All cited.
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