The pink (or blue) board every architecture school stocks for site models. Extruded as one continuous closed-cell loaf, denser and less crumbly than EPS, sands and cuts cleanly with a knife. Comes in 1/2-inch and 1-inch and 2-inch sheets, slices like cake. Acetone destroys it; water-based glue and spray-mount are safe.
Polystyrene extruded with a blowing agent into a uniform closed-cell foam, ~30–35 kg/m³. Higher compressive strength than EPS at equivalent density (200–700 kPa). Lower thermal conductivity than EPS (k ≈ 0.029–0.033 W/m·K). Color (pink, blue, green) is brand-tracer-only — Owens Corning Foamular pink, Dow Styrofoam blue, Kingspan green; the polymer is identical.
Principled BSDF defaults derived from the sphere granular finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.
# finish: granular albedo #e890a8 metallic 0.00 roughness 0.85 ior 1.45 transmission 0.00 clearcoat 0.00 sheen 0.00 anisotropic 0.00
{
"albedo": "#e890a8",
"metallic": 0.0,
"roughness": 0.85,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.0,
"sheen": 0.0,
"anisotropic": 0.0
}
# Blender 4.x — Principled BSDF
# Extruded Polystyrene Foam (XPS) · finish: granular
import bpy
mat = bpy.data.materials.new(name="mat_xps_foam")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.807, 0.2789, 0.3916, 1.0)
bsdf.inputs["Metallic"].default_value = 0.000
bsdf.inputs["Roughness"].default_value = 0.850
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.000
bsdf.inputs["Anisotropic"].default_value = 0.000
# KeyShot 11+ — lux Python API, Generic material
# Extruded Polystyrene Foam (XPS) · finish: granular
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_xps_foam", materialType="Generic")
mat.setProperty("diffuse", (232, 144, 168)) # 8-bit sRGB
mat.setProperty("metallic", 0.000)
mat.setProperty("roughness", 0.850)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Extruded Polystyrene Foam (XPS) \u00b7 finish: granular",
"baseColor": {
"r": 0.807,
"g": 0.2789,
"b": 0.3916
},
"metallic": 0.0,
"roughness": 0.85,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.0,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_xps_foam",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.807,
0.2789,
0.3916,
1.0
],
"metallicFactor": 0.0,
"roughnessFactor": 0.85
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Extruded Polystyrene Foam (XPS) · finish: granular
def Material "mat_xps_foam" {
token outputs:surface.connect = </mat_xps_foam/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.807, 0.2789, 0.3916)
float inputs:metallic = 0.000
float inputs:roughness = 0.850
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
A working library of materials and processes. Saves to this browser only — no account, no cloud.
Nothing saved yet. Open a material, process, or application and tap + project.
House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, and applications, equal weight, citable everywhere. Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway's Material World on raw materials, Lefteri's Making It on processes, Untracht and McCreight on metalsmithing, USDA Forest Products Lab on woods, GIA on gemstones, Schott / CoorsTek / Toray / Owens Corning datasheets, MakeItFrom for verifiable property numbers, ASM Handbook, ISO standards. Voice blocks: Barthes, Yanagi, Benjamin channeled within their philosophy; Lefteri verbatim. All cited.
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