White, light, squeaky when rubbed. The foam every fragile shipped object arrives in. In the model shop it's the cheap block you cut with a hot wire to mock up a form before you commit. Crumbles into a static-charged mess when sawn dry; sands to a snowfall.
Polystyrene beads expanded with pentane and steam-fused into a 95–98% air closed-cell foam. Density 12–35 kg/m³ depending on bead loading. Compressive strength scales with density (50–200 kPa at 10% deformation). Excellent thermal insulation (k ≈ 0.033–0.040 W/m·K). Solvents (acetone, MEK, most spray paints with hydrocarbon propellants) dissolve it instantly; water-based finishes are safe.
Principled BSDF defaults derived from the sphere granular finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.
# finish: granular albedo #f4f0e8 metallic 0.00 roughness 0.85 ior 1.45 transmission 0.00 clearcoat 0.00 sheen 0.00 anisotropic 0.00
{
"albedo": "#f4f0e8",
"metallic": 0.0,
"roughness": 0.85,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.0,
"sheen": 0.0,
"anisotropic": 0.0
}
# Blender 4.x — Principled BSDF
# Expanded Polystyrene Foam (EPS) · finish: granular
import bpy
mat = bpy.data.materials.new(name="mat_eps_foam")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.9047, 0.8714, 0.807, 1.0)
bsdf.inputs["Metallic"].default_value = 0.000
bsdf.inputs["Roughness"].default_value = 0.850
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.000
bsdf.inputs["Anisotropic"].default_value = 0.000
# KeyShot 11+ — lux Python API, Generic material
# Expanded Polystyrene Foam (EPS) · finish: granular
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_eps_foam", materialType="Generic")
mat.setProperty("diffuse", (244, 240, 232)) # 8-bit sRGB
mat.setProperty("metallic", 0.000)
mat.setProperty("roughness", 0.850)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Expanded Polystyrene Foam (EPS) \u00b7 finish: granular",
"baseColor": {
"r": 0.9047,
"g": 0.8714,
"b": 0.807
},
"metallic": 0.0,
"roughness": 0.85,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.0,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_eps_foam",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.9047,
0.8714,
0.807,
1.0
],
"metallicFactor": 0.0,
"roughnessFactor": 0.85
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Expanded Polystyrene Foam (EPS) · finish: granular
def Material "mat_eps_foam" {
token outputs:surface.connect = </mat_eps_foam/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.9047, 0.8714, 0.807)
float inputs:metallic = 0.000
float inputs:roughness = 0.850
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
A working library of materials and processes. Saves to this browser only — no account, no cloud.
Nothing saved yet. Open a material, process, or application and tap + project.
House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, and applications, equal weight, citable everywhere. Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway's Material World on raw materials, Lefteri's Making It on processes, Untracht and McCreight on metalsmithing, USDA Forest Products Lab on woods, GIA on gemstones, Schott / CoorsTek / Toray / Owens Corning datasheets, MakeItFrom for verifiable property numbers, ASM Handbook, ISO standards. Voice blocks: Barthes, Yanagi, Benjamin channeled within their philosophy; Lefteri verbatim. All cited.
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