The boat-deck wood. The teak that builds the deck of a Hinckley sloop, the teak that sits unfinished on the back patio of a mid-century-modern house and weathers to silver-gray, the teak of every Riva runabout and every Gloster outdoor chair. Teak is a tropical deciduous hardwood from southeast Asia (Burma is the historic source; India, Indonesia, and managed-plantation Central America are the modern), and its defining property is the natural silica and oil content in the heartwood, which makes it almost uniquely resistant to rot, marine borers, and the acid wash a deck takes between a wet weather and a hot sun. The classic problem is that old-growth teak is endangered and the FSC-certified plantation teak is the only version a designer should be specifying. Buy from Rockler / Woodcraft for hobby use, from World Timber or Edensaw Woods for marine-grade, from FSC-certified plantations only.
Tectona grandis, family Lamiaceae. Density 650–750 kg/m³ (12 percent moisture content, the wood-industry reference). Modulus of rupture 95–115 MPa. Modulus of elasticity 11.0–14.0 GPa. Compression parallel to grain 55–62 MPa. Shrinkage radial 2.6 percent / tangential 5.3 percent (low — exceptional dimensional stability under humidity cycling, the boat-deck property). Janka hardness ~4400 N (1000 lbf). Color: heartwood golden brown to dark brown when fresh, greying to silver under UV exposure (the patina cycle); sapwood pale yellow. Grain straight, occasionally wavy; medium-coarse texture. Natural rubbery latex and silica content (silica 1.4–1.5 percent dry weight) accounts for the rot resistance and dulls cutting tools faster than density alone would predict — teak builds carbide-bit consumption into the per-board cost. Glues with epoxy or polyurethane after surface degreasing (acetone wipe — the natural oils prevent standard wood glue from bonding); fasteners hold well; pre-drill for screws.
Principled BSDF defaults derived from the sphere woodgrain finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →
# finish: woodgrain albedo #9a7048 metallic 0.00 roughness 0.60 ior 1.45 transmission 0.00 clearcoat 0.00 sheen 0.00 anisotropic 0.60
{
"albedo": "#9a7048",
"metallic": 0.0,
"roughness": 0.6,
"ior": 1.45,
"transmission": 0.0,
"clearcoat": 0.0,
"sheen": 0.0,
"anisotropic": 0.6
}
# Blender 4.x — Principled BSDF
# Teak (Tectona grandis) · finish: woodgrain
import bpy
mat = bpy.data.materials.new(name="mat_teak")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (0.3231, 0.162, 0.0648, 1.0)
bsdf.inputs["Metallic"].default_value = 0.000
bsdf.inputs["Roughness"].default_value = 0.600
bsdf.inputs["IOR"].default_value = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value = 0.000
bsdf.inputs["Sheen Weight"].default_value = 0.000
bsdf.inputs["Anisotropic"].default_value = 0.600
# KeyShot 11+ — lux Python API, Generic material
# Teak (Tectona grandis) · finish: woodgrain
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_teak", materialType="Generic")
mat.setProperty("diffuse", (154, 112, 72)) # 8-bit sRGB
mat.setProperty("metallic", 0.000)
mat.setProperty("roughness", 0.600)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
{
"_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
"_about": "Teak (Tectona grandis) \u00b7 finish: woodgrain",
"baseColor": {
"r": 0.3231,
"g": 0.162,
"b": 0.0648
},
"metallic": 0.0,
"roughness": 0.6,
"ior": 1.45,
"opacity": 1.0,
"anisotropyLevel": 0.6,
"_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
{
"asset": {
"version": "2.0",
"generator": "ForMatter"
},
"materials": [
{
"name": "mat_teak",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.3231,
0.162,
0.0648,
1.0
],
"metallicFactor": 0.0,
"roughnessFactor": 0.6
},
"extensions": {
"KHR_materials_ior": {
"ior": 1.45
}
}
}
]
}
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Teak (Tectona grandis) · finish: woodgrain
def Material "mat_teak" {
token outputs:surface.connect = </mat_teak/PreviewSurface.outputs:surface>
def Shader "PreviewSurface" {
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor = (0.3231, 0.162, 0.0648)
float inputs:metallic = 0.000
float inputs:roughness = 0.600
float inputs:ior = 1.450
float inputs:opacity = 1.000
float inputs:clearcoat = 0.000
token outputs:surface
}
}
USDA Forest Products Lab Teak entry; CITES Appendix II compliance for *Tectona grandis*.
House vocabulary — terms ForMatter uses with intent.
Materials and processes for people who design and make things.
A local-first library of materials, processes, applications, and finishes — equal weight, citable everywhere, with cost-over-volume curves, trade-off profiles, equipment-tier filters, and second-life paths layered onto the data so a student can move from "what is this" toward "what's actually buildable here, now, by me." Part of the renato.design ecosystem — sibling of Plenum, Specimen, Ingenue, gesture, graf, and the Renato Rhino plug-ins. Form and matter, inseparable.
Half of teaching materials is teaching how the material is made into the thing. The standard subscription library was always light on that half. The wedge here isn't better samples or a prettier interface — it's treating Process as a peer entity, not a footnote.
Conway's Material World on raw materials, Lefteri's Making It on processes, Forty's Concrete and Culture, Sparke's Design in Context, Bürdek's Design: History, Theory and Practice of Product Design, Schröpfer's Material Design on materials in architecture, Winchester's The Perfectionists on tolerance, Minshall's Your Life Is Manufactured on the global supply chain, von Busch's Making Trouble on material activism, Were's How Materials Matter, Hegger / Drexler / Zeumer's Basics Materials, Untracht and McCreight on metalsmithing, USDA Forest Products Lab on woods, GIA on gemstones, Schott / CoorsTek / Toray / Owens Corning datasheets, MakeItFrom for verifiable property numbers, ASM Handbook, ISO standards. Museum holdings draw from the Met, MAD, V&A, Smithsonian American Art Museum, Newark Museum of Art, British Museum, Heard Museum, Smithsonian NMAI, Eiteljorg Museum, Philadelphia Museum of Art, Cranbrook Art Museum, and Grand Rapids Art Museum — collection-record permalinks only, designer overview pages and exhibition listings excluded. Voice blocks now ride on every entry kind — material, process, application, and finish — and include Ruskin on iron, Anni Albers on twining, Greg Lynn on the shred-and-teeth NURBS lineage, Pugin on the metal that won't be hammered, Barthes / Yanagi / Benjamin channeled within their philosophy; Sparke, Bürdek, Forty, Conway, Schröpfer, Minshall, von Busch, Lefteri, Pat Pruitt, Mary Lee Hu, Tom Joyce, Albert Paley, and the rest of the contemporary makers quoted verbatim with citation. All cited.
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