ForMatter/Materials/metal/Titanium Grade 2 (Commercially Pure)
mat_titanium_grade2

Titanium Grade 2 (Commercially Pure)

commercially pure titanium · CP titanium, Grade 2 Ti, ASTM B265 Grade 2, Ti CP-2
metallic 0.00
hue shift +0°

Pure titanium, soft enough to bend, light as aluminum, strong as steel, biocompatible for implants, untouched by seawater. The metal of high-end eyewear, dental implants, marine hardware, and the surface skin of the SR-71 Blackbird. Expensive, slow to machine, burns in pure oxygen.

Unalloyed titanium, ~99.2% Ti, with controlled levels of Fe, O, C, N. Yield 275 MPa, modulus 105 GPa. Excellent corrosion resistance — particularly in chloride environments where stainless pits. Machining and welding require inert atmosphere and slow speeds; chips can ignite. Standard for chemical-process equipment, marine hardware, biomedical components.

mechanical

  • tensile_strength_mpa345
  • yield_strength_mpa275
  • elastic_modulus_gpa105
  • elongation_pct20
  • hardness_brinell200
  • density_kg_m34510
source: MakeItFrom; ASTM B265

thermal

  • melting_point_c1668
  • thermal_conductivity_w_mk17

Sustainability

  • embodied carbon kg co2e per kg35.0
  • sourceEditorial estimate from ICE / Granta CES EduPack class databases — industry mean, with cradle-to-gate boundary unless otherwise noted. Embodied carbon for any specific product depends on supplier mix, recycled content, and energy grid; verify against a primary source before using these numbers in a sustainability claim.
  • recyclabilityhigh — closed-loop recovery in aerospace; high scrap value
  • biodegradableFalse
  • certificationsASTM F67 (surgical implant)
  • localityspecialty mills — TIMET, ATI, VSMPO-AVISMA
visual
silver-gray, takes anodic oxide coloring (purple, blue, gold) by electrolytic anodizing in dilute acid
tactile
noticeably warmer than steel for the same temperature (low thermal conductivity)
weight perception
moderate — denser than aluminum, much lighter than steel
acoustic
ringing tone; harder than aluminum

PBR starter values

Principled BSDF defaults derived from the sphere metallic finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material.

# finish:      metallic
albedo        #b8b8b0
metallic      1.00
roughness     0.25
ior           1.45
transmission  0.00
clearcoat     0.00
sheen         0.00
anisotropic   0.00
copy as JSON
{
  "albedo": "#b8b8b0",
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "transmission": 0.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.0
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Titanium Grade 2 (Commercially Pure) · finish: metallic
import bpy
mat = bpy.data.materials.new(name="mat_titanium_grade2")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.4793, 0.4793, 0.4342, 1.0)
bsdf.inputs["Metallic"].default_value           = 1.000
bsdf.inputs["Roughness"].default_value          = 0.250
bsdf.inputs["IOR"].default_value                = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.000
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Titanium Grade 2 (Commercially Pure) · finish: metallic
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_titanium_grade2", materialType="Generic")
mat.setProperty("diffuse",      (184, 184, 176))   # 8-bit sRGB
mat.setProperty("metallic",     1.000)
mat.setProperty("roughness",    0.250)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Titanium Grade 2 (Commercially Pure) \u00b7 finish: metallic",
  "baseColor": {
    "r": 0.4793,
    "g": 0.4793,
    "b": 0.4342
  },
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "opacity": 1.0,
  "anisotropyLevel": 0.0,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_titanium_grade2",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.4793,
          0.4793,
          0.4342,
          1.0
        ],
        "metallicFactor": 1.0,
        "roughnessFactor": 0.25
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 1.45
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Titanium Grade 2 (Commercially Pure) · finish: metallic
def Material "mat_titanium_grade2" {
    token outputs:surface.connect = </mat_titanium_grade2/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.4793, 0.4793, 0.4342)
        float   inputs:metallic     = 1.000
        float   inputs:roughness    = 0.250
        float   inputs:ior          = 1.450
        float   inputs:opacity      = 1.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material

Citations