ForMatter/Materials/metal/Stainless Steel 316L
mat_stainless_316l

Stainless Steel 316L

austenitic stainless steel, low-carbon, molybdenum-bearing · 316L, marine-grade stainless, AISI 316L, UNS S31603

The stainless-steel grade that handles salt water — 304's molybdenum-spiked, low-carbon sibling. Marine fittings, surgical implants, food-and-pharma plumbing, the $40 keyring. Slightly less common in kitchen sinks because it costs more than 304; nearly universal in any context where chloride corrosion will eventually find any other steel.

Austenitic Cr-Ni-Mo stainless (16–18% Cr, 10–14% Ni, 2–3% Mo, ≤0.03% C per ASTM A240). The L (low-carbon) grade resists sensitization (Cr-carbide grain-boundary precipitation during welding). Molybdenum dramatically improves pitting resistance in chloride environments — PRE ≈ 24, vs. 18 for 304. Non-magnetic in annealed condition. Tensile 485 MPa, yield 170 MPa annealed.

mechanical

  • tensile_strength_mpa_annealed485
  • yield_strength_mpa_annealed170
  • elongation_pct_annealed40
  • hardness_brinell_annealed217
source: ASTM A240; MakeItFrom

thermal

  • liquidus_c1390
  • solidus_c1370
  • thermal_conductivity_w_mk16
source: ASM Handbook

Sustainability

  • embodied carbon kg co2e per kg6.2
  • sourceEditorial estimate from ICE / Granta CES EduPack class databases — industry mean, with cradle-to-gate boundary unless otherwise noted. Embodied carbon for any specific product depends on supplier mix, recycled content, and energy grid; verify against a primary source before using these numbers in a sustainability claim.
  • embodied carbon recycled kg co2e per kg1.6
  • recyclabilityvery high — closed-loop with quality preservation, the most-recycled engineering metal worldwide
  • biodegradableFalse
  • certificationsASTM F138 (medical implant grade), ASTM A240 (sheet/plate)
visual
characteristic stainless silver-white, subtly cooler-toned than 304
tactile
cool, dense under the hand, polishes to mirror or hairline brushed standard
weight perception
heavy
Thomas Schröpfer (living — quote)

NOX worked with GKD Metal Fabrics to construct a facade made of Escale, a stainless pliable mesh that becomes rigid only after locking into its supporting steel structures.

Schröpfer, *Material Design: Informing Architecture by Materiality* (Birkhäuser, 2011), Chapter 1, 'Inherent Expression,' on Lars Spuybroek/NOX's Maison Folie (Lille, France, 2004) — the canonical demonstration of architectural stainless mesh detailed as drape rather than as panel.

PBR starter values

finish · metallic — open for table, JSON, host snippets, downloads

Principled BSDF defaults derived from the sphere metallic finish. Reasonable seed for Blender, Substance, Keyshot, Rhino — tune per material. Or grab the whole library at once: ForMaterials library →

# finish:                   metallic
albedo                      #c4c8cc
metallic                    1.00
roughness                   0.25
ior                         1.45
transmission                0.00
clearcoat                   0.00
sheen                       0.00
anisotropic                 0.00
copy as JSON
{
  "albedo": "#c4c8cc",
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "transmission": 0.0,
  "clearcoat": 0.0,
  "sheen": 0.0,
  "anisotropic": 0.0
}
Blender 4.x Python
# Blender 4.x — Principled BSDF
# Stainless Steel 316L · finish: metallic
import bpy
mat = bpy.data.materials.new(name="mat_stainless_316l")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value         = (0.552, 0.5776, 0.6038, 1.0)
bsdf.inputs["Metallic"].default_value           = 1.000
bsdf.inputs["Roughness"].default_value          = 0.250
bsdf.inputs["IOR"].default_value                = 1.450
bsdf.inputs["Transmission Weight"].default_value = 0.000
bsdf.inputs["Coat Weight"].default_value        = 0.000
bsdf.inputs["Sheen Weight"].default_value       = 0.000
bsdf.inputs["Anisotropic"].default_value        = 0.000
KeyShot Python (lux)
# KeyShot 11+ — lux Python API, Generic material
# Stainless Steel 316L · finish: metallic
# Run from Window → Scripting Console
import lux
mat = lux.createMaterial(name="mat_stainless_316l", materialType="Generic")
mat.setProperty("diffuse",      (196, 200, 204))   # 8-bit sRGB
mat.setProperty("metallic",     1.000)
mat.setProperty("roughness",    0.250)
mat.setProperty("indexOfRefraction", 1.450)
mat.setProperty("transparency", 0.000)
mat.setProperty("coatingWeight", 0.000)
Substance pbrMetalRough
{
  "_format": "Substance Designer / Painter \u2014 pbrMetalRough constants",
  "_about": "Stainless Steel 316L \u00b7 finish: metallic",
  "baseColor": {
    "r": 0.552,
    "g": 0.5776,
    "b": 0.6038
  },
  "metallic": 1.0,
  "roughness": 0.25,
  "ior": 1.45,
  "opacity": 1.0,
  "anisotropyLevel": 0.0,
  "_notes": "Channels listed are the standard Substance pbrMetalRough output. Drop into a Uniform Color node per channel, or as the constant input on a layered stack."
}
glTF 2.0 Metallic-Roughness
{
  "asset": {
    "version": "2.0",
    "generator": "ForMatter"
  },
  "materials": [
    {
      "name": "mat_stainless_316l",
      "pbrMetallicRoughness": {
        "baseColorFactor": [
          0.552,
          0.5776,
          0.6038,
          1.0
        ],
        "metallicFactor": 1.0,
        "roughnessFactor": 0.25
      },
      "extensions": {
        "KHR_materials_ior": {
          "ior": 1.45
        }
      }
    }
  ]
}
USD Preview Surface
# USD Preview Surface — UsdShade.MaterialLook prim attributes
# Stainless Steel 316L · finish: metallic
def Material "mat_stainless_316l" {
    token outputs:surface.connect = </mat_stainless_316l/PreviewSurface.outputs:surface>

    def Shader "PreviewSurface" {
        uniform token info:id = "UsdPreviewSurface"
        color3f inputs:diffuseColor = (0.552, 0.5776, 0.6038)
        float   inputs:metallic     = 1.000
        float   inputs:roughness    = 0.250
        float   inputs:ior          = 1.450
        float   inputs:opacity      = 1.000
        float   inputs:clearcoat    = 0.000
        token   outputs:surface
    }
}
↓ download glTF material

CNC milling on swarf

surface speed (carbide)180–350 (slightly slower than 304; molybdenum content makes 316L harder)
chipload per tooth3–6 (1/4-inch endmill)
coolantflood mandatory
swarf-compatible toolsend 1/8end 1/4end 3/8drill 1/8drill 1/4

The marine and medical stainless — molybdenum addition for chloride resistance. Same machining discipline as 304 but with shorter tool life. Avoid the ShopBot for anything serious; use the MR-1.

Machinery's Handbook 30th ed., 'Stainless Steel Machining' (316L); ASTM F138 medical-implant stainless datasheet.

→ try this material in swarf

Second life

repairabilityhigh — TIG-weldable with matching 316L filler; designed for the welded condition without sensitization concerns.
recyclabilityvery high — premium stainless scrap; molybdenum content drives higher recovery price.
disposal pathstainless-specific scrap dealer (separated from 304).
typical longevity100 years (typical)
failure modes
  • crevice corrosion in stagnant chloride environments
  • pitting under bromine / iodine attack
  • galvanic acceleration of less-noble metals

ASM Handbook Vol. 1; AISI 316L datasheet; ASTM F138 medical-implant stainless.

In the collection

  • Smithsonian American Art Museum
    Brooch 348.2, Zack Peabody · 1998

    Fabricated and cold-connected stainless steel, niobium, titanium, plated base metal. Accession 1999.11A-C. Threaded-rod cold connections instead of solder; the 348 in the title indicates the component count.

Citations